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Some code cleanup, tweak and optimizations for assets, entities and components.
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15 changed files with 58 additions and 40 deletions
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@ -59,7 +59,7 @@ ImplementEnumType(BatchingMode,
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//////////////////////////////////////////////////////////////////////////
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// Constructor/Destructor
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//////////////////////////////////////////////////////////////////////////
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MeshComponent::MeshComponent() : Component()
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MeshComponent::MeshComponent() : Component(), mShape(nullptr), mRenderMode(Individual)
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{
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mFriendlyName = "Mesh Component";
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mComponentType = "Render";
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