Some code cleanup, tweak and optimizations for assets, entities and components.

This commit is contained in:
Areloch 2018-02-04 16:21:07 -06:00
parent e4427b7654
commit c337649019
15 changed files with 58 additions and 40 deletions

View file

@ -90,14 +90,9 @@ ConsoleSetType(TypeImageAssetPtr)
//-----------------------------------------------------------------------------
ImageAsset::ImageAsset()
ImageAsset::ImageAsset() : AssetBase(), mImage(nullptr), mUseMips(true), mIsHDRImage(false), mIsValidImage(false)
{
mImageFileName = StringTable->EmptyString();
mImage = NULL;
mUseMips = true;
mIsHDRImage = false;
mIsValidImage = false;
}
//-----------------------------------------------------------------------------

View file

@ -47,11 +47,6 @@ class ImageAsset : public AssetBase
{
typedef AssetBase Parent;
AssetManager* mpOwningAssetManager;
bool mAssetInitialized;
AssetDefinition* mpAssetDefinition;
U32 mAcquireReferenceCount;
StringTableEntry mImageFileName;
GFXTexHandle mImage;

View file

@ -90,10 +90,12 @@ ConsoleSetType(TypeLevelAssetPtr)
//-----------------------------------------------------------------------------
LevelAsset::LevelAsset()
LevelAsset::LevelAsset() : AssetBase(), mIsSubLevel(false)
{
mLevelFile = StringTable->EmptyString();
mPreviewImage = StringTable->EmptyString();
mMainLevelAsset = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------

View file

@ -89,7 +89,7 @@ ConsoleSetType(TypeScriptAssetPtr)
//-----------------------------------------------------------------------------
ScriptAsset::ScriptAsset()
ScriptAsset::ScriptAsset() : AssetBase(), mIsServerSide(true)
{
mScriptFilePath = StringTable->EmptyString();
}