Merge pull request #1457 from Azaezel/meshRoadMats

hooks meshroads up to the material system for castrays
This commit is contained in:
Areloch 2015-11-09 10:01:37 -06:00
commit c2e5eb82af

View file

@ -1552,7 +1552,7 @@ bool MeshRoad::castRay( const Point3F &s, const Point3F &e, RayInfo *info )
info->point.interpolate(start, end, out);
info->face = -1;
info->object = this;
info->material = this->mMatInst[0];
return true;
}