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https://github.com/TorqueGameEngines/Torque3D.git
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Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
Conflicts: Engine/source/T3D/shapeBase.h
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commit
c2e5dc3345
17 changed files with 40 additions and 27 deletions
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@ -54,7 +54,17 @@ struct EmptyType {}; ///< "Null" type used by templates
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//////////////////////////////////////////////////////////////////////////////////////////////////////////
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typedef char UTF8; ///< Compiler independent 8 bit Unicode encoded character
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#if defined(_MSC_VER) && defined(__clang__)
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// Clang's MSVC compatibility mode doesn't currently support /Zc:wchar_t-,
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// which we rely on to avoid type conversion errors when calling system
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// APIs when UTF16 is defined as unsigned short. So, just define UTF16
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// as wchar_t instead since it's always a 2 byte unsigned on windows anyway.
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typedef wchar_t UTF16;
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#else
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typedef unsigned short UTF16; ///< Compiler independent 16 bit Unicode encoded character
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#endif
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typedef unsigned int UTF32; ///< Compiler independent 32 bit Unicode encoded character
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typedef const char* StringTableEntry;
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@ -42,7 +42,7 @@ typedef unsigned _int64 U64;
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#if _MSC_VER < 1200
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// No support for old compilers
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# error "VC: Minimum VisualC++ 6.0 or newer required"
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#else _MSC_VER >= 1200
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#else // _MSC_VER >= 1200
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# define TORQUE_COMPILER_STRING "VisualC++"
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#endif
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@ -84,8 +84,10 @@ typedef unsigned _int64 U64;
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# define TORQUE_CPU_STRING "x86"
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# define TORQUE_CPU_X86
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# define TORQUE_LITTLE_ENDIAN
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#ifndef __clang__ // asm not yet supported with clang
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# define TORQUE_SUPPORTS_NASM
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# define TORQUE_SUPPORTS_VC_INLINE_X86_ASM
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#endif
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#elif defined( TORQUE_OS_XENON )
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# define TORQUE_CPU_STRING "ppc"
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# define TORQUE_CPU_PPC
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