Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development

Conflicts:
	Engine/source/T3D/shapeBase.h
This commit is contained in:
Daniel Buckmaster 2015-07-17 16:55:12 +10:00
commit c2e5dc3345
17 changed files with 40 additions and 27 deletions

View file

@ -40,7 +40,6 @@
#include "scene/sceneRenderState.h"
#include "scene/sceneObjectLightingPlugin.h"
#include "T3D/fx/explosion.h"
#include "T3D/fx/particleEmitter.h"
#include "T3D/fx/cameraFXMgr.h"
#include "environment/waterBlock.h"
#include "T3D/debris.h"

View file

@ -63,14 +63,15 @@
#include "console/dynamicTypes.h"
#endif
// Need full definition visible for SimObjectPtr<ParticleEmitter>
#include "T3D/fx/particleEmitter.h"
class GFXCubemap;
class TSShapeInstance;
class SceneRenderState;
class TSThread;
class GameConnection;
struct CameraScopeQuery;
class ParticleEmitter;
class ParticleEmitterData;
class ProjectileData;
class ExplosionData;
struct DebrisData;