mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-22 12:55:34 +00:00
from @rextimmy: corrections for stateblock blending support
This commit is contained in:
parent
501990c3b6
commit
c2e018c6a7
3 changed files with 26 additions and 6 deletions
|
|
@ -67,9 +67,18 @@ GFXD3D11StateBlock::GFXD3D11StateBlock(const GFXStateBlockDesc& desc)
|
|||
mBlendDesc.RenderTarget[0].DestBlend = GFXD3D11Blend[mDesc.blendDest];
|
||||
mBlendDesc.RenderTarget[0].SrcBlend = GFXD3D11Blend[mDesc.blendSrc];
|
||||
//alpha
|
||||
mBlendDesc.RenderTarget[0].BlendOpAlpha = GFXD3D11BlendOp[mDesc.separateAlphaBlendEnable ? mDesc.separateAlphaBlendOp : mDesc.blendOp];
|
||||
mBlendDesc.RenderTarget[0].SrcBlendAlpha = GFXD3D11Blend[mDesc.separateAlphaBlendEnable ? mDesc.separateAlphaBlendSrc : mDesc.blendSrc];
|
||||
mBlendDesc.RenderTarget[0].DestBlendAlpha = GFXD3D11Blend[mDesc.separateAlphaBlendEnable ? mDesc.separateAlphaBlendDest : mDesc.blendDest];
|
||||
if (mDesc.separateAlphaBlendEnable)
|
||||
{
|
||||
mBlendDesc.RenderTarget[0].BlendOpAlpha = GFXD3D11BlendOp[mDesc.separateAlphaBlendOp];
|
||||
mBlendDesc.RenderTarget[0].SrcBlendAlpha = GFXD3D11Blend[mDesc.separateAlphaBlendSrc];
|
||||
mBlendDesc.RenderTarget[0].DestBlendAlpha = GFXD3D11Blend[mDesc.separateAlphaBlendDest];
|
||||
}
|
||||
else
|
||||
{
|
||||
mBlendDesc.RenderTarget[0].BlendOpAlpha = mBlendDesc.RenderTarget[0].BlendOp;
|
||||
mBlendDesc.RenderTarget[0].SrcBlendAlpha = GFXD3D11BlendAlpha[mDesc.blendSrc];
|
||||
mBlendDesc.RenderTarget[0].DestBlendAlpha = GFXD3D11BlendAlpha[mDesc.blendDest];
|
||||
}
|
||||
//target write mask
|
||||
mBlendDesc.RenderTarget[0].RenderTargetWriteMask = mColorMask;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue