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from @rextimmy: corrections for stateblock blending support
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3 changed files with 26 additions and 6 deletions
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@ -47,5 +47,5 @@ extern D3D11_FILL_MODE GFXD3D11FillMode[GFXFill_COUNT];
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extern D3D11_PRIMITIVE_TOPOLOGY GFXD3D11PrimType[GFXPT_COUNT];
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extern D3D11_TEXTURE_ADDRESS_MODE GFXD3D11TextureAddress[GFXAddress_COUNT];
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extern DXGI_FORMAT GFXD3D11DeclType[GFXDeclType_COUNT];
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#endif
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extern D3D11_BLEND GFXD3D11BlendAlpha[GFXBlend_COUNT]; //maps color->alpha
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#endif
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