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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Reduce the amount of blocks of memory DataChunker uses
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parent
57dfeb829a
commit
c2cc7142de
2 changed files with 59 additions and 27 deletions
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@ -41,7 +41,9 @@ void *DataChunker::alloc(S32 size)
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{
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if (size > mChunkSize)
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{
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DataBlock * temp = new DataBlock(size);
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DataBlock * temp = (DataBlock*)dMalloc(DataChunker::PaddDBSize + size);
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AssertFatal(temp, "Malloc failed");
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constructInPlace(temp);
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if (mCurBlock)
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{
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temp->next = mCurBlock->next;
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@ -52,30 +54,32 @@ void *DataChunker::alloc(S32 size)
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mCurBlock = temp;
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temp->curIndex = mChunkSize;
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}
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return temp->data;
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return temp->getData();
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}
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if(!mCurBlock || size + mCurBlock->curIndex > mChunkSize)
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{
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DataBlock *temp = new DataBlock(mChunkSize);
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const U32 paddDBSize = (sizeof(DataBlock) + 3) & ~3;
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DataBlock *temp = (DataBlock*)dMalloc(paddDBSize+ mChunkSize);
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AssertFatal(temp, "Malloc failed");
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constructInPlace(temp);
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temp->next = mCurBlock;
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temp->curIndex = 0;
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mCurBlock = temp;
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}
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void *ret = mCurBlock->data + mCurBlock->curIndex;
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void *ret = mCurBlock->getData() + mCurBlock->curIndex;
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mCurBlock->curIndex += (size + 3) & ~3; // dword align
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return ret;
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}
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DataChunker::DataBlock::DataBlock(S32 size)
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DataChunker::DataBlock::DataBlock()
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{
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data = new U8[size];
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curIndex = 0;
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next = NULL;
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}
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DataChunker::DataBlock::~DataBlock()
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{
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delete[] data;
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}
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void DataChunker::freeBlocks(bool keepOne)
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@ -83,15 +87,17 @@ void DataChunker::freeBlocks(bool keepOne)
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while(mCurBlock && mCurBlock->next)
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{
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DataBlock *temp = mCurBlock->next;
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delete mCurBlock;
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dFree(mCurBlock);
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mCurBlock = temp;
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}
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if (!keepOne)
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{
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delete mCurBlock;
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if (mCurBlock) dFree(mCurBlock);
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mCurBlock = NULL;
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}
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else if (mCurBlock)
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{
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mCurBlock->curIndex = 0;
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mCurBlock->next = NULL;
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}
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}
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