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Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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commit
c283295f22
37 changed files with 1365 additions and 38 deletions
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@ -29,6 +29,9 @@
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#ifndef _GFXSHADER_H_
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#include "gfx/gfxShader.h"
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#endif
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#ifndef CUSTOMSHADERBINDINGDATA_H
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#include "materials/customShaderBindingData.h"
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#endif
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class GenericConstBufferLayout;
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class ShaderData;
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@ -97,7 +100,15 @@ public:
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GFXShaderConstHandle* mNodeTransforms;
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void init( GFXShader* shader, CustomMaterial* mat = NULL );
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struct customHandleData
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{
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StringTableEntry handleName;
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GFXShaderConstHandle* handle;
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};
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Vector<customHandleData> mCustomHandles;
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void init( GFXShader* shader, Vector<CustomShaderFeatureData*> customFeatureData, CustomMaterial* mat = NULL);
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};
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class ShaderRenderPassData : public RenderPassData
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@ -133,6 +144,7 @@ public:
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virtual void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass );
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virtual void setTransforms(const MatrixSet &matrixSet, SceneRenderState *state, const U32 pass);
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virtual void setNodeTransforms(const MatrixF *address, const U32 numTransforms, const U32 pass);
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virtual void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass);
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virtual void setSceneInfo(SceneRenderState *, const SceneData& sgData, U32 pass);
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virtual void setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer);
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virtual bool stepInstance();
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