diff --git a/Engine/source/CMakeLists.txt b/Engine/source/CMakeLists.txt index 73e7491d6..9b81c059e 100644 --- a/Engine/source/CMakeLists.txt +++ b/Engine/source/CMakeLists.txt @@ -329,6 +329,9 @@ endforeach() if (APPLE) add_executable(${TORQUE_APP_NAME} MACOSX_BUNDLE ${TORQUE_SOURCE_FILES}) set_target_properties(${TORQUE_APP_NAME} PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_BINARY_DIR}/temp/Info.plist") + + # Ensure the shared libraries are actually referenced at the correct path + add_custom_command(TARGET ${TORQUE_APP_NAME} POST_BUILD COMMAND install_name_tool -add_rpath "@executable_path/../Frameworks" ${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/MacOS/${TORQUE_APP_NAME}) elseif (WIN32) add_executable(${TORQUE_APP_NAME} WIN32 ${TORQUE_SOURCE_FILES}) @@ -360,7 +363,7 @@ if (UNIX) # Only pay attention to shared libraries and make them output to the app resources if ("${LINK_LIBRARY_TYPE}" STREQUAL "SHARED_LIBRARY") if (APPLE) - set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Resources") + set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}/${TORQUE_APP_NAME}.app/Contents/Frameworks") else() set_target_properties(${GAME_LINK_LIBRARY} PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${TORQUE_APP_GAME_DIRECTORY}") endif(APPLE)