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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #2134 from lukaspj/console-cleanup
Cleanup of the elements exposed to the console
This commit is contained in:
commit
c19ffe8e69
8 changed files with 12 additions and 12 deletions
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@ -1654,7 +1654,7 @@ ConsoleMethod(Entity, addComponents, void, 2, 2, "() - Add all fielded behaviors
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object->addComponents();
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object->addComponents();
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}*/
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}*/
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ConsoleMethod(Entity, addComponent, bool, 3, 3, "(ComponentInstance bi) - Add a behavior to the object\n"
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ConsoleMethod(Entity, addComponent, bool, 3, 3, "(Component* bi) - Add a behavior to the object\n"
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"@param bi The behavior instance to add"
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"@param bi The behavior instance to add"
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"@return (bool success) Whether or not the behavior was successfully added")
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"@return (bool success) Whether or not the behavior was successfully added")
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{
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{
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@ -1679,7 +1679,7 @@ ConsoleMethod(Entity, addComponent, bool, 3, 3, "(ComponentInstance bi) - Add a
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return false;
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return false;
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}
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}
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ConsoleMethod(Entity, removeComponent, bool, 3, 4, "(ComponentInstance bi, [bool deleteBehavior = true])\n"
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ConsoleMethod(Entity, removeComponent, bool, 3, 4, "(Component* bi, [bool deleteBehavior = true])\n"
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"@param bi The behavior instance to remove\n"
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"@param bi The behavior instance to remove\n"
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"@param deleteBehavior Whether or not to delete the behavior\n"
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"@param deleteBehavior Whether or not to delete the behavior\n"
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"@return (bool success) Whether the behavior was successfully removed")
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"@return (bool success) Whether the behavior was successfully removed")
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@ -453,7 +453,7 @@ const char* afxCamera::getMode()
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static char buffer[100];
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static char buffer[100];
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ConsoleMethod(afxCamera, setOrbitMode, void, 7, 8,
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ConsoleMethod(afxCamera, setOrbitMode, void, 7, 8,
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"(GameBase orbitObject, transform mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
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"(GameBase orbitObject, TransformF mat, float minDistance, float maxDistance, float curDistance, bool ownClientObject)"
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"Set the camera to orbit around some given object.\n\n"
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"Set the camera to orbit around some given object.\n\n"
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"@param orbitObject Object we want to orbit.\n"
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"@param orbitObject Object we want to orbit.\n"
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"@param mat A set of fields: posX posY posZ aaX aaY aaZ aaTheta\n"
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"@param mat A set of fields: posX posY posZ aaX aaY aaZ aaTheta\n"
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@ -541,7 +541,7 @@ ConsoleMethod(afxCamera, getThirdPersonAngle, F32, 2, 2, "")
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return object->getThirdPersonAngle();
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return object->getThirdPersonAngle();
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}
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}
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ConsoleMethod(afxCamera, setThirdPersonOffset, void, 3, 4, "(Point3F offset [, Point3f coi_offset])")
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ConsoleMethod(afxCamera, setThirdPersonOffset, void, 3, 4, "(Point3F offset [, Point3F coi_offset])")
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{
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{
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Point3F offset;
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Point3F offset;
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dSscanf(argv[2], "%f %f %f", &offset.x, &offset.y, &offset.z);
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dSscanf(argv[2], "%f %f %f", &offset.x, &offset.y, &offset.z);
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@ -848,13 +848,13 @@ void afxChoreographer::unregisterParticlePool(afxParticlePool* pool)
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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DefineEngineMethod( afxChoreographer, setRanking, void, ( unsigned int ranking ),,
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DefineEngineMethod( afxChoreographer, setRanking, void, ( U32 ranking ),,
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"Set a ranking value (0-255) for the choreographer.\n" )
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"Set a ranking value (0-255) for the choreographer.\n" )
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{
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{
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object->setRanking((U8)ranking);
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object->setRanking((U8)ranking);
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}
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}
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DefineEngineMethod( afxChoreographer, setLevelOfDetail, void, ( unsigned int lod ),,
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DefineEngineMethod( afxChoreographer, setLevelOfDetail, void, ( U32 lod ),,
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"Set a level-of-detail value (0-255) for the choreographer.\n" )
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"Set a level-of-detail value (0-255) for the choreographer.\n" )
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{
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{
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object->setLevelOfDetail((U8)lod);
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object->setLevelOfDetail((U8)lod);
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@ -343,13 +343,13 @@ afxRPGMagicSpellData* afxSpellButton::getSpellRPGDataBlock() const
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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DefineEngineMethod( afxSpellButton, onSpellbookChange, void, ( afxSpellBook* spellbook, unsigned int page ),,
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DefineEngineMethod( afxSpellButton, onSpellbookChange, void, ( afxSpellBook* spellbook, U32 page ),,
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"Notify an afxSpellButton when its associated spellbook has changed.\n" )
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"Notify an afxSpellButton when its associated spellbook has changed.\n" )
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{
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{
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object->setSpellBook(spellbook, (U8)page);
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object->setSpellBook(spellbook, (U8)page);
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}
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}
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DefineEngineMethod( afxSpellButton, onTurnPage, void, ( unsigned int page ),,
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DefineEngineMethod( afxSpellButton, onTurnPage, void, (U32 page ),,
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"Notify an afxSpellButton when the spellbook turns to a new page.\n" )
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"Notify an afxSpellButton when the spellbook turns to a new page.\n" )
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{
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{
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object->setPage((U8)page);
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object->setPage((U8)page);
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@ -329,7 +329,7 @@ DefineEngineMethod(afxTSCtrl, setSpellBook, void, (afxSpellBook* spellbook),,
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object->setSpellBook(spellbook);
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object->setSpellBook(spellbook);
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}
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}
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DefineEngineMethod(afxTSCtrl, pushTargetingMode, void, (unsigned int mode, unsigned int checkMethod), ((U32)arcaneFX::TARGETING_OFF, (U32)arcaneFX::TARGET_CHECK_POLL),
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DefineEngineMethod(afxTSCtrl, pushTargetingMode, void, (U32 mode, U32 checkMethod), ((U32)arcaneFX::TARGETING_OFF, (U32)arcaneFX::TARGET_CHECK_POLL),
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"Push a new targeting-mode onto a statck of modes.\n\n"
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"Push a new targeting-mode onto a statck of modes.\n\n"
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"@ingroup AFX")
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"@ingroup AFX")
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{
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{
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@ -60,6 +60,8 @@ afxParticlePoolData::afxParticlePoolData(const afxParticlePoolData& other, bool
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ImplementEnumType( afxParticlePool_PoolType, "Possible particle pool types.\n" "@ingroup afxParticlePool\n\n" )
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ImplementEnumType( afxParticlePool_PoolType, "Possible particle pool types.\n" "@ingroup afxParticlePool\n\n" )
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{ afxParticlePoolData::POOL_NORMAL, "normal", "..." },
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{ afxParticlePoolData::POOL_NORMAL, "normal", "..." },
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{ afxParticlePoolData::POOL_TWOPASS, "two-pass", "..." },
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{ afxParticlePoolData::POOL_TWOPASS, "two-pass", "..." },
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// Alias...
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{ afxParticlePoolData::POOL_TWOPASS, "twopass", "..." },
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EndImplementEnumType;
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EndImplementEnumType;
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afxParticlePoolData::~afxParticlePoolData()
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afxParticlePoolData::~afxParticlePoolData()
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@ -82,8 +82,6 @@ void ModuleDefinition::initPersistFields()
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// Call parent.
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// Call parent.
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Parent::initPersistFields();
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Parent::initPersistFields();
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addProtectedField("ModuleId", TypeString, Offset(mModuleId, ModuleDefinition), &defaultProtectedSetFn, &defaultProtectedGetFn, "");
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/// Module configuration.
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/// Module configuration.
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addProtectedField( "ModuleId", TypeString, Offset(mModuleId, ModuleDefinition), &setModuleId, &defaultProtectedGetFn, "A unique string Id for the module. It can contain any characters except a comma or semi-colon (the asset scope character)." );
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addProtectedField( "ModuleId", TypeString, Offset(mModuleId, ModuleDefinition), &setModuleId, &defaultProtectedGetFn, "A unique string Id for the module. It can contain any characters except a comma or semi-colon (the asset scope character)." );
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addProtectedField( "VersionId", TypeS32, Offset(mVersionId, ModuleDefinition), &setVersionId, &defaultProtectedGetFn, "The version Id. Breaking changes to a module should use a higher version Id." );
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addProtectedField( "VersionId", TypeS32, Offset(mVersionId, ModuleDefinition), &setVersionId, &defaultProtectedGetFn, "The version Id. Breaking changes to a module should use a higher version Id." );
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@ -1917,7 +1917,7 @@ static ConsoleDocFragment _ActionMapbindObj2(
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"ActionMap",
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"ActionMap",
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"bool bindObj( string device, string action, string flag, string deadZone, string scale, string command, SimObjectID object );");
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"bool bindObj( string device, string action, string flag, string deadZone, string scale, string command, SimObjectID object );");
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ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier spec, mod...], command, object)"
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ConsoleMethod( ActionMap, bindObj, bool, 6, 11, "(device, action, [modifier, spec, mod...], command, object)"
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"@hide")
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"@hide")
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{
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{
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SimObject* simObject = Sim::findObject(argv[argc - 1]);
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SimObject* simObject = Sim::findObject(argv[argc - 1]);
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