mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #1509 from marauder2k9-torque/ShaderGen-FeatureArgs-Langelement-unification
Shader gen feature args langelement unification
This commit is contained in:
commit
c1925d9536
|
|
@ -96,16 +96,41 @@ ShaderFeature* FeatureMgr::getByType( const FeatureType &type )
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void FeatureMgr::registerFeature( const FeatureType &type,
|
||||
ShaderFeature *feature )
|
||||
ShaderFeature* FeatureMgr::createFeature(const FeatureType& type, void* argStruct)
|
||||
{
|
||||
// Remove any existing feature first.
|
||||
FeatureInfoVector::iterator iter = mFeatures.begin();
|
||||
|
||||
for (; iter != mFeatures.end(); iter++)
|
||||
{
|
||||
if (*iter->type == type)
|
||||
{
|
||||
if (iter->createFunc != NULL)
|
||||
{
|
||||
return iter->createFunc(argStruct);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void FeatureMgr::registerFeature( const FeatureType &type,
|
||||
ShaderFeature *feature,
|
||||
CreateShaderFeatureDelegate featureDelegate)
|
||||
{
|
||||
if (feature == nullptr && featureDelegate == nullptr)
|
||||
{
|
||||
AssertFatal(false, "FeatureMgr::registerFeature - no feature or featureDelegate defined, cannot create this feature.");
|
||||
}
|
||||
|
||||
// Remove any existing feature.
|
||||
unregisterFeature( type );
|
||||
|
||||
// Now add the new feature.
|
||||
mFeatures.increment();
|
||||
mFeatures.last().type = &type;
|
||||
mFeatures.last().feature = feature;
|
||||
mFeatures.last().createFunc = featureDelegate;
|
||||
|
||||
// Make sure we resort the features.
|
||||
mNeedsSort = true;
|
||||
|
|
|
|||
|
|
@ -27,16 +27,28 @@
|
|||
#endif
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef _UTIL_DELEGATE_H_
|
||||
#include "core/util/delegate.h"
|
||||
#endif
|
||||
|
||||
class FeatureType;
|
||||
class ShaderFeature;
|
||||
|
||||
typedef Delegate<ShaderFeature* (void*)> CreateShaderFeatureDelegate;
|
||||
|
||||
/// <summary>
|
||||
/// Used by the feature manager.
|
||||
/// </summary>
|
||||
/// <param name="type">The shader feature type.</param>
|
||||
/// <param name="feature">The shader feature class.</param>
|
||||
/// <param name="createFunc">The static create function for this feature.</param>
|
||||
struct FeatureInfo
|
||||
{
|
||||
const FeatureType *type;
|
||||
ShaderFeature *feature;
|
||||
CreateShaderFeatureDelegate createFunc;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -67,10 +79,26 @@ public:
|
|||
///
|
||||
ShaderFeature* getByType( const FeatureType &type );
|
||||
|
||||
// Allows other systems to add features. index is
|
||||
// the enum in GFXMaterialFeatureData.
|
||||
void registerFeature( const FeatureType &type,
|
||||
ShaderFeature *feature );
|
||||
/// <summary>
|
||||
/// Creates a shader feature of this type with the arguments provided.
|
||||
/// </summary>
|
||||
/// <param name="type">The shader feature type.</param>
|
||||
/// <param name="argStruct">The arguments for setting up this isntance of the shaderFeature.</param>
|
||||
/// <returns>An instance of the shader feature using its static createFunction taking in the
|
||||
/// argument struct.
|
||||
/// </returns>
|
||||
ShaderFeature* createFeature(const FeatureType& type, void* argStruct);
|
||||
|
||||
/// <summary>
|
||||
/// Allows other systems to add features. index is
|
||||
/// the enum in GFXMaterialFeatureData.
|
||||
/// </summary>
|
||||
/// <param name="type">The shader feature type.</param>
|
||||
/// <param name="feature">The shader feature (can be null if featureDelegate defined)</param>
|
||||
/// <param name="featureDelegate">The feature delegate create function.</param>
|
||||
void registerFeature(const FeatureType& type,
|
||||
ShaderFeature* feature = nullptr,
|
||||
CreateShaderFeatureDelegate featureDelegate = nullptr);
|
||||
|
||||
// Unregister a feature.
|
||||
void unregisterFeature( const FeatureType &type );
|
||||
|
|
@ -86,4 +114,4 @@ public:
|
|||
// Helper for accessing the feature manager singleton.
|
||||
#define FEATUREMGR ManagedSingleton<FeatureMgr>::instance()
|
||||
|
||||
#endif // FEATUREMGR
|
||||
#endif // FEATUREMGR
|
||||
|
|
|
|||
|
|
@ -82,6 +82,14 @@ const FeatureType& FeatureSet::getAt( U32 index, S32 *outIndex ) const
|
|||
return *mFeatures[index].type;
|
||||
}
|
||||
|
||||
void* FeatureSet::getArguments(U32 index) const
|
||||
{
|
||||
if (mFeatures[index].argStruct)
|
||||
return mFeatures[index].argStruct;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void FeatureSet::clear()
|
||||
{
|
||||
mDescription.clear();
|
||||
|
|
@ -138,19 +146,23 @@ void FeatureSet::setFeature( const FeatureType &type, bool set, S32 index )
|
|||
mDescription.clear();
|
||||
}
|
||||
|
||||
void FeatureSet::addFeature( const FeatureType &type, S32 index )
|
||||
void FeatureSet::addFeature( const FeatureType &type, S32 index, void* argStruct )
|
||||
{
|
||||
for ( U32 i=0; i < mFeatures.size(); i++ )
|
||||
if (!argStruct)
|
||||
{
|
||||
const FeatureInfo &info = mFeatures[i];
|
||||
if ( info.type == &type &&
|
||||
info.index == index )
|
||||
return;
|
||||
for (U32 i = 0; i < mFeatures.size(); i++)
|
||||
{
|
||||
const FeatureInfo& info = mFeatures[i];
|
||||
if (info.type == &type &&
|
||||
info.index == index)
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
FeatureInfo info;
|
||||
info.type = &type;
|
||||
info.index = index;
|
||||
info.argStruct = argStruct;
|
||||
mFeatures.push_back( info );
|
||||
|
||||
mDescription.clear();
|
||||
|
|
|
|||
|
|
@ -42,6 +42,7 @@ protected:
|
|||
{
|
||||
const FeatureType* type;
|
||||
S32 index;
|
||||
void* argStruct;
|
||||
};
|
||||
|
||||
/// The list of featurs.
|
||||
|
|
@ -93,14 +94,21 @@ public:
|
|||
/// the feature index when it was added.
|
||||
const FeatureType& getAt( U32 index, S32 *outIndex = NULL ) const;
|
||||
|
||||
void* getArguments(U32 index) const;
|
||||
|
||||
/// Returns true if this handle has this feature.
|
||||
bool hasFeature( const FeatureType &type, S32 index = -1 ) const;
|
||||
|
||||
///
|
||||
void setFeature( const FeatureType &type, bool set, S32 index = -1 );
|
||||
|
||||
///
|
||||
void addFeature( const FeatureType &type, S32 index = -1 );
|
||||
/// <summary>
|
||||
/// Adds a feauter to the feature set.
|
||||
/// </summary>
|
||||
/// <param name="type">The shader feature type.</param>
|
||||
/// <param name="index">The inedx the shader feature will be sorted in the set.</param>
|
||||
/// <param name="argStruct">A struct representing arguments for a shader feature.</param>
|
||||
void addFeature( const FeatureType &type, S32 index = -1, void* argStruct = nullptr );
|
||||
|
||||
///
|
||||
void removeFeature( const FeatureType &type );
|
||||
|
|
|
|||
|
|
@ -30,6 +30,69 @@
|
|||
//**************************************************************************
|
||||
Vector<LangElement*> LangElement::elementList( __FILE__, __LINE__ );
|
||||
|
||||
const char* LangElement::constTypeToString(GFXShaderConstType constType)
|
||||
{
|
||||
// Determine shader language based on GFXAdapterAPI
|
||||
if (GFX->getAdapterType() == OpenGL)
|
||||
{
|
||||
switch (constType)
|
||||
{
|
||||
case GFXSCT_Float: return "float"; break;
|
||||
case GFXSCT_Float2: return "vec2"; break;
|
||||
case GFXSCT_Float3: return "vec3"; break;
|
||||
case GFXSCT_Float4: return "vec4"; break;
|
||||
case GFXSCT_Float2x2: return "mat2"; break;
|
||||
case GFXSCT_Float3x3: return "mat3"; break;
|
||||
case GFXSCT_Float3x4: return "mat3x4"; break;
|
||||
case GFXSCT_Float4x3: return "mat4x3"; break;
|
||||
case GFXSCT_Float4x4: return "mat4"; break;
|
||||
case GFXSCT_Int: return "int"; break;
|
||||
case GFXSCT_Int2: return "ivec2"; break;
|
||||
case GFXSCT_Int3: return "ivec3"; break;
|
||||
case GFXSCT_Int4: return "ivec4"; break;
|
||||
case GFXSCT_UInt: return "uint"; break;
|
||||
case GFXSCT_UInt2: return "uvec2"; break;
|
||||
case GFXSCT_UInt3: return "uvec3"; break;
|
||||
case GFXSCT_UInt4: return "uvec4"; break;
|
||||
case GFXSCT_Bool: return "bool"; break;
|
||||
case GFXSCT_Bool2: return "bvec2"; break;
|
||||
case GFXSCT_Bool3: return "bvec3"; break;
|
||||
case GFXSCT_Bool4: return "bvec4"; break;
|
||||
default: return "unknown"; break;
|
||||
}
|
||||
}
|
||||
else // Assume DirectX/HLSL
|
||||
{
|
||||
switch (constType)
|
||||
{
|
||||
case GFXSCT_Float: return "float"; break;
|
||||
case GFXSCT_Float2: return "float2"; break;
|
||||
case GFXSCT_Float3: return "float3"; break;
|
||||
case GFXSCT_Float4: return "float4"; break;
|
||||
case GFXSCT_Float2x2: return "float2x2"; break;
|
||||
case GFXSCT_Float3x3: return "float3x3"; break;
|
||||
case GFXSCT_Float3x4: return "float3x4"; break;
|
||||
case GFXSCT_Float4x3: return "float4x3"; break;
|
||||
case GFXSCT_Float4x4: return "float4x4"; break;
|
||||
case GFXSCT_Int: return "int"; break;
|
||||
case GFXSCT_Int2: return "int2"; break;
|
||||
case GFXSCT_Int3: return "int3"; break;
|
||||
case GFXSCT_Int4: return "int4"; break;
|
||||
case GFXSCT_UInt: return "uint"; break;
|
||||
case GFXSCT_UInt2: return "uint2"; break;
|
||||
case GFXSCT_UInt3: return "uint3"; break;
|
||||
case GFXSCT_UInt4: return "uint4"; break;
|
||||
case GFXSCT_Bool: return "bool"; break;
|
||||
case GFXSCT_Bool2: return "bool2"; break;
|
||||
case GFXSCT_Bool3: return "bool3"; break;
|
||||
case GFXSCT_Bool4: return "bool4"; break;
|
||||
default: return "unknown"; break;
|
||||
}
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Constructor
|
||||
//--------------------------------------------------------------------------
|
||||
|
|
@ -121,6 +184,25 @@ Var::Var( const char *inName, const char *inType )
|
|||
setType( inType );
|
||||
}
|
||||
|
||||
Var::Var(const char* name, GFXShaderConstType type)
|
||||
{
|
||||
structName[0] = '\0';
|
||||
connectName[0] = '\0';
|
||||
uniform = false;
|
||||
vertData = false;
|
||||
connector = false;
|
||||
sampler = false;
|
||||
texCoordNum = 0;
|
||||
constSortPos = cspUninit;
|
||||
constNum = 0;
|
||||
arraySize = 1;
|
||||
texture = false;
|
||||
rank = 0;
|
||||
|
||||
setName(name);
|
||||
setType(type);
|
||||
}
|
||||
|
||||
void Var::setUniform(const String& constType, const String& constName, ConstantSortPosition sortPos)
|
||||
{
|
||||
uniform = true;
|
||||
|
|
@ -156,6 +238,14 @@ void Var::setType(const char *newType )
|
|||
type[ sizeof( type ) - 1 ] = '\0';
|
||||
}
|
||||
|
||||
void Var::setType(GFXShaderConstType constType)
|
||||
{
|
||||
const char* typeStr = "unknown"; // Default unknown type
|
||||
typeStr = constTypeToString(constType);
|
||||
// Copy the string into type[]
|
||||
dStrcpy((char*)type, typeStr, sizeof(type));
|
||||
type[sizeof(type) - 1] = '\0';
|
||||
}
|
||||
//--------------------------------------------------------------------------
|
||||
// print
|
||||
//--------------------------------------------------------------------------
|
||||
|
|
|
|||
|
|
@ -30,6 +30,10 @@
|
|||
#include "core/stream/stream.h"
|
||||
#endif
|
||||
|
||||
#ifndef _GFXENUMS_H_
|
||||
#include "gfx/gfxEnums.h"
|
||||
#endif
|
||||
|
||||
#define WRITESTR( a ){ stream.write( dStrlen(a), a ); }
|
||||
|
||||
|
||||
|
|
@ -55,7 +59,7 @@ struct LangElement
|
|||
static void deleteElements();
|
||||
|
||||
U8 name[32];
|
||||
|
||||
static const char* constTypeToString(GFXShaderConstType constType);
|
||||
LangElement();
|
||||
virtual ~LangElement() {};
|
||||
virtual void print( Stream &stream ){};
|
||||
|
|
@ -131,10 +135,12 @@ struct Var : public LangElement
|
|||
// Default
|
||||
Var();
|
||||
Var( const char *name, const char *type );
|
||||
Var( const char *name, GFXShaderConstType type );
|
||||
|
||||
void setStructName(const char *newName );
|
||||
void setConnectName(const char *newName );
|
||||
void setType(const char *newType );
|
||||
void setType(GFXShaderConstType constType);
|
||||
|
||||
void print( Stream &stream ) override;
|
||||
|
||||
|
|
|
|||
|
|
@ -257,7 +257,13 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> ¯os, bool macro
|
|||
{
|
||||
S32 index;
|
||||
const FeatureType &type = features.getAt( i, &index );
|
||||
ShaderFeature* feature = FEATUREMGR->getByType( type );
|
||||
void* args = features.getArguments(i);
|
||||
ShaderFeature* feature = nullptr;
|
||||
if(args)
|
||||
feature = FEATUREMGR->createFeature(type, args);
|
||||
else
|
||||
feature = FEATUREMGR->getByType( type );
|
||||
|
||||
if ( feature )
|
||||
{
|
||||
feature->setProcessIndex( index );
|
||||
|
|
@ -300,7 +306,12 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> ¯os, bool macros
|
|||
{
|
||||
S32 index;
|
||||
const FeatureType &type = features.getAt( i, &index );
|
||||
ShaderFeature* feature = FEATUREMGR->getByType( type );
|
||||
void* args = features.getArguments(i);
|
||||
ShaderFeature* feature = nullptr;
|
||||
if (args)
|
||||
feature = FEATUREMGR->createFeature(type, args);
|
||||
else
|
||||
feature = FEATUREMGR->getByType(type);
|
||||
if ( feature )
|
||||
{
|
||||
feature->setProcessIndex( index );
|
||||
|
|
@ -342,7 +353,12 @@ void ShaderGen::_printFeatureList(Stream &stream)
|
|||
{
|
||||
S32 index;
|
||||
const FeatureType &type = features.getAt( i, &index );
|
||||
ShaderFeature* feature = FEATUREMGR->getByType( type );
|
||||
void* args = features.getArguments(i);
|
||||
ShaderFeature* feature = nullptr;
|
||||
if (args)
|
||||
feature = FEATUREMGR->createFeature(type, args);
|
||||
else
|
||||
feature = FEATUREMGR->getByType(type);
|
||||
if ( feature )
|
||||
{
|
||||
String line;
|
||||
|
|
|
|||
|
|
@ -179,3 +179,19 @@ void GenOp::print( Stream &stream )
|
|||
mElemList[i]->print( stream );
|
||||
}
|
||||
}
|
||||
|
||||
CastOp::CastOp(Var* in1, GFXShaderConstType type) : Parent(in1, NULL)
|
||||
{
|
||||
mInput[0] = in1;
|
||||
mConstType = constTypeToString(type);
|
||||
}
|
||||
|
||||
void CastOp::print(Stream& stream)
|
||||
{
|
||||
Var* var = dynamic_cast<Var*>(mInput[0]);
|
||||
|
||||
WRITESTR(mConstType);
|
||||
WRITESTR("( ");
|
||||
mInput[0]->print(stream);
|
||||
WRITESTR(" )");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -59,7 +59,6 @@ public:
|
|||
ShaderOp( LangElement *in1, LangElement *in2 );
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/*!
|
||||
DecOp - Declaration Operation - Used when declaring a variable in a shader
|
||||
feature. It will automatically print the type of the variable and then
|
||||
|
|
@ -82,7 +81,6 @@ public:
|
|||
float foo = 8.0 * 5.0;
|
||||
@endcode
|
||||
*/
|
||||
//----------------------------------------------------------------------------
|
||||
class DecOp : public ShaderOp
|
||||
{
|
||||
typedef ShaderOp Parent;
|
||||
|
|
@ -163,4 +161,14 @@ public:
|
|||
|
||||
};
|
||||
|
||||
class CastOp : public ShaderOp
|
||||
{
|
||||
typedef ShaderOp Parent;
|
||||
const char* mConstType;
|
||||
public:
|
||||
CastOp(Var* in1, GFXShaderConstType type);
|
||||
void print(Stream& stream) override;
|
||||
};
|
||||
|
||||
|
||||
#endif // _SHADEROP_H_
|
||||
|
|
|
|||
Loading…
Reference in a new issue