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https://github.com/TorqueGameEngines/Torque3D.git
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hook PrototypeClass(%objectName) on up to inspector
fix dialog close, fix dynamic variable gui element alignment
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parent
81b721c755
commit
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3 changed files with 18 additions and 7 deletions
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@ -40,6 +40,7 @@
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#include "core/fileObject.h"
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#include "persistence/taml/tamlCustom.h"
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#include "gui/editor/guiInspector.h"
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#include "console/script.h"
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#include "sim/netObject.h"
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@ -90,7 +91,7 @@ SimObject::SimObject()
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mNameSpace = NULL;
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mNotifyList = NULL;
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mFlags.set( ModStaticFields | ModDynamicFields );
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mPrototype = true;
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mProgenitorFile = StringTable->EmptyString();
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mFieldDictionary = NULL;
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@ -159,7 +160,8 @@ void SimObject::initPersistFields()
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addProtectedField("inheritFrom", TypeString, Offset(mInheritFrom, SimObject), &setInheritFrom, &defaultProtectedGetFn,
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"Optional Name of object to inherit from as a parent.");
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addProtectedField("Prototype", TypeBool, Offset(mPrototype, SimObject), &_doPrototype, &defaultProtectedGetFn, "Prototype Methods", AbstractClassRep::FieldFlags::FIELD_ComponentInspectors);
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endGroup( "Ungrouped" );
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addGroup( "Object" );
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@ -212,6 +214,15 @@ void SimObject::initPersistFields()
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}
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//-----------------------------------------------------------------------------
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bool SimObject::_doPrototype(void* object, const char* index, const char* data)
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{
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if (!Con::isFunction("PrototypeClass")) return false;
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if (dAtoi(data) != 1) return false;
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SimObject* obj = reinterpret_cast<SimObject*>(object);
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String command = String("PrototypeClass(") + (obj->getName()? String(obj->getName()) : String::ToString(obj->getId())) + ");";
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Con::evaluate(command.c_str());
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return false;
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}
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String SimObject::describeSelf() const
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{
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