diff --git a/Engine/source/forest/forestWindEmitter.cpp b/Engine/source/forest/forestWindEmitter.cpp index eaab18665..20ad621cf 100644 --- a/Engine/source/forest/forestWindEmitter.cpp +++ b/Engine/source/forest/forestWindEmitter.cpp @@ -521,10 +521,9 @@ void ForestWindEmitter::_renderEmitterInfo( ObjectRenderInst *ri, SceneRenderSta { // If the camera is close to the sphere, shrink the sphere so it remains visible. GameConnection* gc = GameConnection::getConnectionToServer(); - GameBase* gb; - if (gc && (gc->getCameraObject())) + GameBase *gb = gc ? gc->getCameraObject() : NULL; + if (gb) { - gb = gc->getCameraObject(); F32 camDist = (gb->getPosition() - getPosition()).len(); if ( camDist < mWindRadius ) useRadius = camDist;