Reduce innecesary changes on Render Target textures.

This commit is contained in:
LuisAntonRebollo 2014-11-08 02:02:30 +01:00
parent c354f59b72
commit c0b2e6536b
7 changed files with 29 additions and 9 deletions

View file

@ -259,6 +259,7 @@ protected:
GFXTextureTargetRef mTarget;
U32 mTexSize;
GFXTexHandle mShadowMapTex;
GFXTexHandle mShadowMapDepth;
// The light we are rendering.
LightInfo *mLight;