From 44b5b85b2cdd309457f178e2cf806008a819bae2 Mon Sep 17 00:00:00 2001 From: Robert Pierce Date: Fri, 1 Nov 2013 11:36:26 -0400 Subject: [PATCH] Update pxMultiActor.cpp Fixed PhysX compile issue on VS2010 ("'FS' : is not a class or namespace name") In reference to http://www.garagegames.com/community/forums/viewthread/135499 --- Engine/source/T3D/physics/physx/pxMultiActor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Engine/source/T3D/physics/physx/pxMultiActor.cpp b/Engine/source/T3D/physics/physx/pxMultiActor.cpp index 903405713..8692afcec 100644 --- a/Engine/source/T3D/physics/physx/pxMultiActor.cpp +++ b/Engine/source/T3D/physics/physx/pxMultiActor.cpp @@ -570,7 +570,7 @@ bool PxMultiActorData::preload( bool server, String &errorBuffer ) // Register for file change notification to reload the collection if ( server ) - FS::AddChangeNotification( physXStream, this, &PxMultiActorData::_onFileChanged ); + Torque::FS::AddChangeNotification( physXStream, this, &PxMultiActorData::_onFileChanged ); return true; } @@ -2648,4 +2648,4 @@ ConsoleMethod( PxMultiActorData, reload, void, 2, 2, "" "If the reload sucessfully completes, all PxMultiActor's will be notified.\n\n") { object->reload(); -} \ No newline at end of file +}