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Bullet plugin update for bullet 2.85.
Fix potential crash with BtPlayer::_stepForward
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540c9b72c0
commit
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4 changed files with 6 additions and 47 deletions
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@ -342,7 +342,7 @@ void BtPlayer::_stepForward( btVector3 *inOutCurrPos, const btVector3 &displacem
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start.setOrigin( *inOutCurrPos );
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end.setOrigin( *inOutCurrPos + disp );
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BtPlayerSweepCallback callback( mGhostObject, disp.length2() > 0.0f ? disp.normalized() : disp );
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BtPlayerSweepCallback callback( mGhostObject, disp.length2() > SIMD_EPSILON ? disp.normalized() : disp );
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callback.m_collisionFilterGroup = mGhostObject->getBroadphaseHandle()->m_collisionFilterGroup;
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callback.m_collisionFilterMask = mGhostObject->getBroadphaseHandle()->m_collisionFilterMask;
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