mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-16 00:54:54 +00:00
Fixes some conversion mistakes in the scripts
This commit is contained in:
parent
9ccaa6d3ea
commit
c051a0357c
8 changed files with 17 additions and 17 deletions
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@ -3,7 +3,7 @@
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// Copyright (C) - Violent Tulip
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// Copyright (C) - Violent Tulip
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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function VerveEditor::InitEven" @ $TorqueScriptFileExtension @ "s()
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function VerveEditor::InitEventScripts()
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{
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{
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// Core.
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// Core.
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exec( "./VEvent." @ $TorqueScriptFileExtension );
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exec( "./VEvent." @ $TorqueScriptFileExtension );
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@ -27,4 +27,4 @@ function VerveEditor::InitEven" @ $TorqueScriptFileExtension @ "s()
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// Custom.
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// Custom.
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// Exec Custom Event Scripts.
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// Exec Custom Event Scripts.
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}
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}
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VerveEditor::InitEven" @ $TorqueScriptFileExtension @ "s();
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VerveEditor::InitEventScripts();
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@ -14,10 +14,10 @@ function AssetBrowser::createGameObjectAsset(%this)
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function AssetBrowser::editGameObjectAsset(%this, %assetDef)
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function AssetBrowser::editGameObjectAsset(%this, %assetDef)
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{
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{
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//We have no dedicated GO editor for now, so just defer to the script editing aspect
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//We have no dedicated GO editor for now, so just defer to the script editing aspect
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%this.editGameObjectAsse" @ $TorqueScriptFileExtension @ "(%assetDef);
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%this.editGameObjectAssetScript(%assetDef);
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}
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}
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function AssetBrowser::editGameObjectAsse" @ $TorqueScriptFileExtension @ "(%this, %assetDef)
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function AssetBrowser::editGameObjectAssetScript(%this, %assetDef)
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{
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{
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%scriptFile = %assetDef.scriptFile;
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%scriptFile = %assetDef.scriptFile;
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@ -32,7 +32,7 @@ function AssetBrowser::createScriptAsset(%this)
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return %tamlpath;
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return %tamlpath;
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}
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}
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function AssetBrowser::edi" @ $TorqueScriptFileExtension @ "Asset(%this, %assetDef)
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function AssetBrowser::editScriptAsset(%this, %assetDef)
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{
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{
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%scriptFile = %assetDef.scriptFile;
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%scriptFile = %assetDef.scriptFile;
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@ -43,7 +43,7 @@ function AssetBrowser::duplicateScriptAsset(%this, %assetDef, %targetModule)
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{
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{
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}
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}
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function AssetBrowser::impor" @ $TorqueScriptFileExtension @ "Asset(%this, %assetId)
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function AssetBrowser::importScriptAsset(%this, %assetId)
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{
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{
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}
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}
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@ -23,7 +23,7 @@ function LooseFileAuditWindow::buildPopupMenus(%this)
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superClass = "MenuBuilder";
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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class = "EditorWorldMenu";
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item[0] = "Make a Script Asset" TAB "" TAB "LooseFileAuditWindow.impor" @ $TorqueScriptFileExtension @ "();";
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item[0] = "Make a Script Asset" TAB "" TAB "LooseFileAuditWindow.importScript();";
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item[1] = "Make a PostFX Asset" TAB "" TAB "LooseFileAuditWindow.importPostFX();";
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item[1] = "Make a PostFX Asset" TAB "" TAB "LooseFileAuditWindow.importPostFX();";
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item[2] = "Make a Material Asset" TAB "" TAB "LooseFileAuditWindow.importMaterial();";
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item[2] = "Make a Material Asset" TAB "" TAB "LooseFileAuditWindow.importMaterial();";
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item[3] = "Make a Terrain Material Asset" TAB "" TAB "LooseFileAuditWindow.importTerrMat();";
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item[3] = "Make a Terrain Material Asset" TAB "" TAB "LooseFileAuditWindow.importTerrMat();";
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@ -199,7 +199,7 @@ function LooseFileAuditWindow::importImage(%this)
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LooseFileList.expandItem(0);
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LooseFileList.expandItem(0);
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}
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}
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function LooseFileAuditWindow::impor" @ $TorqueScriptFileExtension @ "(%this)
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function LooseFileAuditWindow::importScript(%this)
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{
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{
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if(!ImportAssetWindow.isAwake())
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if(!ImportAssetWindow.isAwake())
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ImportAssetWindow.showDialog();
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ImportAssetWindow.showDialog();
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@ -329,7 +329,7 @@ function AssetBrowser::buildPopupMenus(%this)
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//isPopup = true;
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//isPopup = true;
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item[ 0 ] = "Open GameObject Editor" TAB "" TAB "echo(\"Not yet implemented.\");";
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item[ 0 ] = "Open GameObject Editor" TAB "" TAB "echo(\"Not yet implemented.\");";
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item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAsse" @ $TorqueScriptFileExtension @ "(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
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item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAssetScript(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
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item[ 2 ] = "-";
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item[ 2 ] = "-";
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item[ 3 ] = "Apply Instance to GameObject" TAB "" TAB "AssetBrowser.applyInstanceToGameObject(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
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item[ 3 ] = "Apply Instance to GameObject" TAB "" TAB "AssetBrowser.applyInstanceToGameObject(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
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item[ 4 ] = "Reset Instance to GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
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item[ 4 ] = "Reset Instance to GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";
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@ -26,11 +26,11 @@ function setupBaseExpandos()
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// FIXME TGEA doesnt currently have these due to the way it's built
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// FIXME TGEA doesnt currently have these due to the way it's built
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return;
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return;
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se" @ $TorqueScriptFileExtension @ "PathExpando("tools", getExecutablePath() @ "/tools", true);
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setScriptPathExpando("tools", getExecutablePath() @ "/tools", true);
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se" @ $TorqueScriptFileExtension @ "PathExpando("tool", getExecutablePath() , true);
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setScriptPathExpando("tool", getExecutablePath() , true);
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se" @ $TorqueScriptFileExtension @ "PathExpando("toolResources", getExecutablePath() @ "/resources", true);
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setScriptPathExpando("toolResources", getExecutablePath() @ "/resources", true);
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se" @ $TorqueScriptFileExtension @ "PathExpando("core", getExecutablePath() @ "/core", true);
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setScriptPathExpando("core", getExecutablePath() @ "/core", true);
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// Remove the game expando so we can use this to reset expandos
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// Remove the game expando so we can use this to reset expandos
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removeScriptPathExpando("game");
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removeScriptPathExpando("game");
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@ -112,8 +112,8 @@ function ProjectBase::_onProjectOpen( %this, %data )
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setCurrentDirectory( %this.gamePath );
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setCurrentDirectory( %this.gamePath );
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// Set ^game expando
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// Set ^game expando
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se" @ $TorqueScriptFileExtension @ "PathExpando("project", %this.gamePath );
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setScriptPathExpando("project", %this.gamePath );
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se" @ $TorqueScriptFileExtension @ "PathExpando("game", %this.gamePath @ "/game" );
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setScriptPathExpando("game", %this.gamePath @ "/game" );
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%this.onProjectOpen( %data );
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%this.onProjectOpen( %data );
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%this.setActive();
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%this.setActive();
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@ -143,7 +143,7 @@ function GuiObjectInspectorMethodList::init( %this, %object )
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%methods = %object.dumpMethods();
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%methods = %object.dumpMethods();
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%count = %methods.count();
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%count = %methods.count();
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%methodsGroup = %this.insertItem( 0, "Methods" );
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%methodsGroup = %this.insertItem( 0, "Methods" );
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%paren" @ $TorqueScriptFileExtension @ "ed = %this.insertItem( %methodsGroup, "Scripted" );
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%parentScripted = %this.insertItem( %methodsGroup, "Scripted" );
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%parentNative = %this.insertItem( %methodsGroup, "Native" );
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%parentNative = %this.insertItem( %methodsGroup, "Native" );
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for( %i = 0; %i < %count; %i ++ )
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for( %i = 0; %i < %count; %i ++ )
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@ -158,7 +158,7 @@ function GuiObjectInspectorMethodList::init( %this, %object )
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%tooltip = %prototype;
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%tooltip = %prototype;
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if( isFile( %fileName ) )
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if( isFile( %fileName ) )
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{
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{
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%parent = %paren" @ $TorqueScriptFileExtension @ "ed;
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%parent = %parentScripted;
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%tooltip = %tooltip NL "Declared in: " @ %fileName @ ":" @ %lineNumber;
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%tooltip = %tooltip NL "Declared in: " @ %fileName @ ":" @ %lineNumber;
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}
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}
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else
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else
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