Fixes some conversion mistakes in the scripts

This commit is contained in:
Areloch 2021-01-13 01:51:05 -06:00 committed by Lukas Aldershaab
parent 9ccaa6d3ea
commit c051a0357c
8 changed files with 17 additions and 17 deletions

View file

@ -14,10 +14,10 @@ function AssetBrowser::createGameObjectAsset(%this)
function AssetBrowser::editGameObjectAsset(%this, %assetDef)
{
//We have no dedicated GO editor for now, so just defer to the script editing aspect
%this.editGameObjectAsse" @ $TorqueScriptFileExtension @ "(%assetDef);
%this.editGameObjectAssetScript(%assetDef);
}
function AssetBrowser::editGameObjectAsse" @ $TorqueScriptFileExtension @ "(%this, %assetDef)
function AssetBrowser::editGameObjectAssetScript(%this, %assetDef)
{
%scriptFile = %assetDef.scriptFile;

View file

@ -32,7 +32,7 @@ function AssetBrowser::createScriptAsset(%this)
return %tamlpath;
}
function AssetBrowser::edi" @ $TorqueScriptFileExtension @ "Asset(%this, %assetDef)
function AssetBrowser::editScriptAsset(%this, %assetDef)
{
%scriptFile = %assetDef.scriptFile;
@ -43,7 +43,7 @@ function AssetBrowser::duplicateScriptAsset(%this, %assetDef, %targetModule)
{
}
function AssetBrowser::impor" @ $TorqueScriptFileExtension @ "Asset(%this, %assetId)
function AssetBrowser::importScriptAsset(%this, %assetId)
{
}

View file

@ -23,7 +23,7 @@ function LooseFileAuditWindow::buildPopupMenus(%this)
superClass = "MenuBuilder";
class = "EditorWorldMenu";
item[0] = "Make a Script Asset" TAB "" TAB "LooseFileAuditWindow.impor" @ $TorqueScriptFileExtension @ "();";
item[0] = "Make a Script Asset" TAB "" TAB "LooseFileAuditWindow.importScript();";
item[1] = "Make a PostFX Asset" TAB "" TAB "LooseFileAuditWindow.importPostFX();";
item[2] = "Make a Material Asset" TAB "" TAB "LooseFileAuditWindow.importMaterial();";
item[3] = "Make a Terrain Material Asset" TAB "" TAB "LooseFileAuditWindow.importTerrMat();";
@ -199,7 +199,7 @@ function LooseFileAuditWindow::importImage(%this)
LooseFileList.expandItem(0);
}
function LooseFileAuditWindow::impor" @ $TorqueScriptFileExtension @ "(%this)
function LooseFileAuditWindow::importScript(%this)
{
if(!ImportAssetWindow.isAwake())
ImportAssetWindow.showDialog();

View file

@ -329,7 +329,7 @@ function AssetBrowser::buildPopupMenus(%this)
//isPopup = true;
item[ 0 ] = "Open GameObject Editor" TAB "" TAB "echo(\"Not yet implemented.\");";
item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAsse" @ $TorqueScriptFileExtension @ "(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 1 ] = "Edit GameObject Script" TAB "" TAB "AssetBrowser.editGameObjectAssetScript(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 2 ] = "-";
item[ 3 ] = "Apply Instance to GameObject" TAB "" TAB "AssetBrowser.applyInstanceToGameObject(AssetDatabase.acquireAsset(EditGameObjectAssetPopup.assetId));";
item[ 4 ] = "Reset Instance to GameObject" TAB "" TAB "echo(\"Not yet implemented.\");";