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more cleanups
cleanup the type removing the refactor tag materialManager restored to its original state
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9 changed files with 20 additions and 21 deletions
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@ -117,20 +117,19 @@ public:
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/// the active materials instances immediately.
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void flushAndReInitInstances();
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// Flush the instance
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void flushInstance(BaseMaterialDefinition* target);
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/// Re-initializes the material instances for a specific target material.
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void reInitInstance(BaseMaterialDefinition* target);
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protected:
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// MatInstance tracks it's instances here
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friend class MatInstance;
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void _track(MatInstance*);
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void _untrack(MatInstance*);
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/// Flushes all the procedural shaders and re-initializes all
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/// the active materials instances immediately.
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void _flushAndReInitInstances();
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// Flush the instance
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void _flushInstance(BaseMaterialDefinition* target);
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/// Re-initializes the material instances for a specific target material.
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void _reInitInstance(BaseMaterialDefinition* target);
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/// @see LightManager::smActivateSignal
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void _onLMActivate( const char *lm, bool activate );
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