more cleanups

cleanup the type removing the refactor tag
materialManager restored to its original state
This commit is contained in:
marauder2k7 2025-03-27 08:59:50 +00:00
parent a8d7664fc2
commit c025ea86b4
9 changed files with 20 additions and 21 deletions

View file

@ -663,7 +663,7 @@ void GuiInspectorGroup::addInspectorField(StringTableEntry name, StringTableEntr
else if (typeName == StringTable->insert("material"))
fieldType = TypeMaterialAssetId;
else if (typeName == StringTable->insert("image"))
fieldType = TypeImageAssetPtrRefactor;
fieldType = TypeImageAssetPtr;
else if (typeName == StringTable->insert("shape"))
fieldType = TypeShapeAssetId;
else if (typeName == StringTable->insert("sound"))

View file

@ -203,7 +203,7 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
else if (newField->mFieldTypeName == StringTable->insert("material"))
fieldTypeMask = TypeMaterialAssetId;
else if (newField->mFieldTypeName == StringTable->insert("image"))
fieldTypeMask = TypeImageAssetPtrRefactor;
fieldTypeMask = TypeImageAssetPtr;
else if (newField->mFieldTypeName == StringTable->insert("shape"))
fieldTypeMask = TypeShapeAssetId;
else if (newField->mFieldTypeName == StringTable->insert("bool"))