more cleanups

cleanup the type removing the refactor tag
materialManager restored to its original state
This commit is contained in:
marauder2k7 2025-03-27 08:59:50 +00:00
parent a8d7664fc2
commit c025ea86b4
9 changed files with 20 additions and 21 deletions

View file

@ -299,7 +299,7 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
addProtectedField("BitmapAsset", TypeImageAssetPtrRefactor, Offset(mBitmapAsset, GuiPopUpMenuCtrl), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"\".");
addProtectedField("BitmapAsset", TypeImageAssetPtr, Offset(mBitmapAsset, GuiPopUpMenuCtrl), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"\".");
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));

View file

@ -354,7 +354,7 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrlEx), "Deprecated" "@internal");
addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrlEx), "Reverses text list if popup extends up, instead of down");
addProtectedField("BitmapAsset", TypeImageAssetPtrRefactor, Offset(mBitmapAsset, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"Name of bitmap asset to use\".");
addProtectedField("BitmapAsset", TypeImageAssetPtr, Offset(mBitmapAsset, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"Name of bitmap asset to use\".");
addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrlEx), "Boundaries of bitmap displayed");
addField("hotTrackCallback", TypeBool, Offset(mHotTrackItems, GuiPopUpMenuCtrlEx),

View file

@ -442,7 +442,7 @@ void GuiControlProfile::initPersistFields()
"Texture to use for rendering control.", AbstractClassRep::FIELD_HideInInspectors);
#endif
addProtectedField("bitmapAsset", TypeImageAssetPtrRefactor, Offset(mBitmapAsset, GuiControlProfile),
addProtectedField("bitmapAsset", TypeImageAssetPtr, Offset(mBitmapAsset, GuiControlProfile),
&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
"Texture to use for rendering control.");

View file

@ -663,7 +663,7 @@ void GuiInspectorGroup::addInspectorField(StringTableEntry name, StringTableEntr
else if (typeName == StringTable->insert("material"))
fieldType = TypeMaterialAssetId;
else if (typeName == StringTable->insert("image"))
fieldType = TypeImageAssetPtrRefactor;
fieldType = TypeImageAssetPtr;
else if (typeName == StringTable->insert("shape"))
fieldType = TypeShapeAssetId;
else if (typeName == StringTable->insert("sound"))

View file

@ -203,7 +203,7 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
else if (newField->mFieldTypeName == StringTable->insert("material"))
fieldTypeMask = TypeMaterialAssetId;
else if (newField->mFieldTypeName == StringTable->insert("image"))
fieldTypeMask = TypeImageAssetPtrRefactor;
fieldTypeMask = TypeImageAssetPtr;
else if (newField->mFieldTypeName == StringTable->insert("shape"))
fieldTypeMask = TypeShapeAssetId;
else if (newField->mFieldTypeName == StringTable->insert("bool"))