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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-06 14:00:39 +00:00
more cleanups
cleanup the type removing the refactor tag materialManager restored to its original state
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parent
a8d7664fc2
commit
c025ea86b4
9 changed files with 20 additions and 21 deletions
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@ -299,7 +299,7 @@ void GuiPopUpMenuCtrl::initPersistFields(void)
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addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
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addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
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addProtectedField("BitmapAsset", TypeImageAssetPtrRefactor, Offset(mBitmapAsset, GuiPopUpMenuCtrl), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"\".");
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addProtectedField("BitmapAsset", TypeImageAssetPtr, Offset(mBitmapAsset, GuiPopUpMenuCtrl), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"\".");
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addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
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@ -354,7 +354,7 @@ void GuiPopUpMenuCtrlEx::initPersistFields(void)
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addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrlEx), "Deprecated" "@internal");
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addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrlEx), "Reverses text list if popup extends up, instead of down");
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addProtectedField("BitmapAsset", TypeImageAssetPtrRefactor, Offset(mBitmapAsset, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"Name of bitmap asset to use\".");
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addProtectedField("BitmapAsset", TypeImageAssetPtr, Offset(mBitmapAsset, GuiPopUpMenuCtrlEx), _setBitmaps, &defaultProtectedGetFn, "@brief ""Bitmap"" ""asset \"Name of bitmap asset to use\".");
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addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrlEx), "Boundaries of bitmap displayed");
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addField("hotTrackCallback", TypeBool, Offset(mHotTrackItems, GuiPopUpMenuCtrlEx),
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@ -442,7 +442,7 @@ void GuiControlProfile::initPersistFields()
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"Texture to use for rendering control.", AbstractClassRep::FIELD_HideInInspectors);
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#endif
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addProtectedField("bitmapAsset", TypeImageAssetPtrRefactor, Offset(mBitmapAsset, GuiControlProfile),
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addProtectedField("bitmapAsset", TypeImageAssetPtr, Offset(mBitmapAsset, GuiControlProfile),
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&GuiControlProfile::protectedSetBitmap, &defaultProtectedGetFn,
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"Texture to use for rendering control.");
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@ -663,7 +663,7 @@ void GuiInspectorGroup::addInspectorField(StringTableEntry name, StringTableEntr
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else if (typeName == StringTable->insert("material"))
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fieldType = TypeMaterialAssetId;
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else if (typeName == StringTable->insert("image"))
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fieldType = TypeImageAssetPtrRefactor;
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fieldType = TypeImageAssetPtr;
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else if (typeName == StringTable->insert("shape"))
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fieldType = TypeShapeAssetId;
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else if (typeName == StringTable->insert("sound"))
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@ -203,7 +203,7 @@ void GuiVariableInspector::addField(const char* name, const char* label, const c
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else if (newField->mFieldTypeName == StringTable->insert("material"))
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fieldTypeMask = TypeMaterialAssetId;
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else if (newField->mFieldTypeName == StringTable->insert("image"))
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fieldTypeMask = TypeImageAssetPtrRefactor;
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fieldTypeMask = TypeImageAssetPtr;
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else if (newField->mFieldTypeName == StringTable->insert("shape"))
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fieldTypeMask = TypeShapeAssetId;
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else if (newField->mFieldTypeName == StringTable->insert("bool"))
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