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https://github.com/TorqueGameEngines/Torque3D.git
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more cleanups
cleanup the type removing the refactor tag materialManager restored to its original state
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parent
a8d7664fc2
commit
c025ea86b4
9 changed files with 20 additions and 21 deletions
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@ -67,16 +67,16 @@ IMPLEMENT_CONOBJECT(ImageAsset);
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IMPLEMENT_STRUCT(AssetPtr<ImageAsset>, AssetPtrImageAsset,, "")
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END_IMPLEMENT_STRUCT
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ConsoleType(ImageAssetPtr, TypeImageAssetPtrRefactor, AssetPtr<ImageAsset>, ASSET_ID_FIELD_PREFIX)
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ConsoleType(ImageAssetPtr, TypeImageAssetPtr, AssetPtr<ImageAsset>, ASSET_ID_FIELD_PREFIX)
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ConsoleGetType(TypeImageAssetPtrRefactor)
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ConsoleGetType(TypeImageAssetPtr)
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{
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// Fetch asset Id.
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return (*((AssetPtr<ImageAsset>*)dptr)).getAssetId();
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}
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ConsoleSetType(TypeImageAssetPtrRefactor)
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ConsoleSetType(TypeImageAssetPtr)
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{
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// Was a single argument specified?
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if (argc == 1)
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@ -662,7 +662,7 @@ void GuiInspectorTypeImageAssetPtr::consoleInit()
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{
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Parent::consoleInit();
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ConsoleBaseType::getType(TypeImageAssetPtrRefactor)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
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ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
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}
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GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
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@ -227,7 +227,7 @@ protected:
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};
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DECLARE_STRUCT(AssetPtr<ImageAsset>)
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DefineConsoleType(TypeImageAssetPtrRefactor, AssetPtr<ImageAsset> )
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DefineConsoleType(TypeImageAssetPtr, AssetPtr<ImageAsset> )
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typedef ImageAsset::ImageTypes ImageAssetType;
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DefineEnumType(ImageAssetType);
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@ -317,7 +317,7 @@ public:
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#define INITPERSISTFIELD_IMAGEASSET_REFACTOR(name, consoleClass, docs) \
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addProtectedField(assetText(name, Asset), TypeImageAssetPtrRefactor, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
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addProtectedField(assetText(name, Asset), TypeImageAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, assetDoc(name, asset docs.));
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#define DECLARE_IMAGEASSET_ARRAY_REFACTOR(className, name, profile, max) \
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@ -404,7 +404,7 @@ public:
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#define INITPERSISTFIELD_IMAGEASSET_ARRAY_REFACTOR(name, arraySize, consoleClass, docs) \
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addProtectedField(assetText(name, Asset), TypeImageAssetPtrRefactor, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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addProtectedField(assetText(name, Asset), TypeImageAssetPtr, Offset(m##name##Asset, consoleClass), _set##name##Data, &defaultProtectedGetFn, arraySize, assetDoc(name, asset docs.));
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#define DEF_IMAGEASSET_ARRAY_BINDS_REFACTOR(className,name, max)\
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DefineEngineMethod(className, get##name, const char*, (S32 index), , "get name")\
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