Majority of forward work. Some state/register count issues and further testing required.

Also requires proper binding of forward probe values, as well as scoring probes for forward selection.
This commit is contained in:
Areloch 2019-04-07 23:57:05 -05:00
parent afb5a589c3
commit c025760422
6 changed files with 344 additions and 144 deletions

View file

@ -164,7 +164,7 @@ void ProbeShaderConstants::init(GFXShader* shader)
mProbeIrradianceCubemapSC = shader->getShaderConstHandle(ShaderGenVars::irradianceCubemapAR);
mProbeCountSC = shader->getShaderConstHandle(ShaderGenVars::probeCount);
mSkylightPrefilterMap = shader->getShaderConstHandle(ShaderGenVars::skylightPrefilterMap);
mSkylightSpecularMap = shader->getShaderConstHandle(ShaderGenVars::skylightPrefilterMap);
mSkylightIrradMap = shader->getShaderConstHandle(ShaderGenVars::skylightIrradMap);
mHasSkylight = shader->getShaderConstHandle(ShaderGenVars::hasSkylight);
@ -568,29 +568,29 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
{
PROFILE_SCOPE(ProbeManager_Update4ProbeConsts_setProbes);
static AlignedArray<Point3F> probePositions(4, sizeof(Point3F));
static AlignedArray<F32> probeRadius(4, sizeof(F32));
static AlignedArray<Point3F> probeBoxMins(4, sizeof(Point3F));
static AlignedArray<Point3F> probeBoxMaxs(4, sizeof(Point3F));
static AlignedArray<Point3F> probeLocalPositions(4, sizeof(Point3F));
static AlignedArray<F32> probeIsSphere(4, sizeof(F32));
const U32 MAX_FORWARD_PROBES = 4;
static AlignedArray<Point4F> probePositionArray(MAX_FORWARD_PROBES, sizeof(Point4F));
static AlignedArray<Point4F> probeBoxMinArray(MAX_FORWARD_PROBES, sizeof(Point4F));
static AlignedArray<Point4F> probeBoxMaxArray(MAX_FORWARD_PROBES, sizeof(Point4F));
static AlignedArray<Point4F> probeRefPositionArray(MAX_FORWARD_PROBES, sizeof(Point4F));
static AlignedArray<Point4F> probeConfigArray(MAX_FORWARD_PROBES, sizeof(Point4F));
Vector<MatrixF> probeWorldToObjArray;
probeWorldToObjArray.setSize(MAX_FORWARD_PROBES);
//static AlignedArray<CubemapData> probeCubemap(4, sizeof(CubemapData));
//F32 range;
// Need to clear the buffers so that we don't leak
// lights from previous passes or have NaNs.
dMemset(probePositions.getBuffer(), 0, probePositions.getBufferSize());
dMemset(probeRadius.getBuffer(), 0, probeRadius.getBufferSize());
dMemset(probeBoxMins.getBuffer(), 0, probeBoxMins.getBufferSize());
dMemset(probeBoxMaxs.getBuffer(), 0, probeBoxMaxs.getBufferSize());
dMemset(probeLocalPositions.getBuffer(), 0, probeLocalPositions.getBufferSize());
dMemset(probeIsSphere.getBuffer(), 0, probeRadius.getBufferSize());
//dMemset(probeCubemap.getBuffer(), 0, probeCubemap.getBufferSize());
dMemset(probePositionArray.getBuffer(), 0, probePositionArray.getBufferSize());
dMemset(probeBoxMinArray.getBuffer(), 0, probeBoxMinArray.getBufferSize());
dMemset(probeBoxMaxArray.getBuffer(), 0, probeBoxMaxArray.getBufferSize());
dMemset(probeRefPositionArray.getBuffer(), 0, probeRefPositionArray.getBufferSize());
dMemset(probeConfigArray.getBuffer(), 0, probeConfigArray.getBufferSize());
matSet.restoreSceneViewProjection();
//const MatrixF &worldToCameraXfm = matSet.getWorldToCamera();
// Gather the data for the first 4 probes.
/*const ProbeRenderInst *probe;
for (U32 i = 0; i < 4; i++)
@ -649,26 +649,21 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
mEffectiveProbeCount = 0;
mMipCount = 0;
if (probePositionsData.size() != MAXPROBECOUNT)
/*if (probePositionArray.size() != MAX_FORWARD_PROBES)
{
probePositionsData.setSize(MAXPROBECOUNT);
probeRefPositionsData.setSize(MAXPROBECOUNT);
probeWorldToObjData.setSize(MAXPROBECOUNT);
probeBBMinData.setSize(MAXPROBECOUNT);
probeBBMaxData.setSize(MAXPROBECOUNT);
probeConfigData.setSize(MAXPROBECOUNT);
}
probePositionArray.setSize(MAX_FORWARD_PROBES);
probeBoxMinArray.setSize(MAX_FORWARD_PROBES);
probeBoxMaxArray.setSize(MAX_FORWARD_PROBES);
probeBoxMaxArray.setSize(MAX_FORWARD_PROBES);
probeRefPositionArray.setSize(MAX_FORWARD_PROBES);
probeConfigArray.setSize(MAX_FORWARD_PROBES);
probePositionsData.fill(Point4F::Zero);
probeRefPositionsData.fill(Point4F::Zero);
probeWorldToObjData.fill(MatrixF::Identity);
probeBBMinData.fill(Point4F::Zero);
probeBBMaxData.fill(Point4F::Zero);
probeConfigData.fill(Point4F::Zero);
probeWorldToObjArray.setSize(MAX_FORWARD_PROBES);
}*/
cubeMaps.clear();
irradMaps.clear();
Vector<U32> cubemapIdxes;
//cubeMaps.clear();
//irradMaps.clear();
//Vector<U32> cubemapIdxes;
U32 effectiveProbeCount = 0;
bool hasSkylight = false;
@ -683,41 +678,51 @@ void RenderProbeMgr::_update4ProbeConsts(const SceneData &sgData,
if (curEntry.mIsSkylight)
{
GFX->setCubeTexture(probeShaderConsts->mSkylightPrefilterMap->getSamplerRegister(), curEntry.mPrefilterCubemap);
GFX->setCubeTexture(probeShaderConsts->mSkylightIrradMap->getSamplerRegister(), curEntry.mIrradianceCubemap);
if (curEntry.mPrefilterCubemap.isValid() && curEntry.mPrefilterCubemap.isValid())
{
U32 specSample = probeShaderConsts->mSkylightSpecularMap->getSamplerRegister();
U32 irradSample = probeShaderConsts->mSkylightIrradMap->getSamplerRegister();
shaderConsts->setSafe(probeShaderConsts->mHasSkylight, true);
hasSkylight = true;
continue;
GFX->setCubeTexture(probeShaderConsts->mSkylightSpecularMap->getSamplerRegister(), curEntry.mPrefilterCubemap);
GFX->setCubeTexture(probeShaderConsts->mSkylightIrradMap->getSamplerRegister(), curEntry.mIrradianceCubemap);
shaderConsts->setSafe(probeShaderConsts->mHasSkylight, 1.0f);
hasSkylight = true;
continue;
}
}
else
{
/*probePositions[effectiveProbeCount] = curEntry.getPosition();
probeRefPositions[effectiveProbeCount] = curEntry.mProbeRefOffset;
probeWorldToObj[effectiveProbeCount] = curEntry.getTransform();
probeBBMin[effectiveProbeCount] = curEntry.mBounds.minExtents;
probeBBMax[effectiveProbeCount] = curEntry.mBounds.maxExtents;
probeConfig[effectiveProbeCount] = Point4F(curEntry.mProbeShapeType,
curEntry.mRadius,
curEntry.mAtten,
curEntry.mCubemapIndex);*/
}
//Setup
/*Point3F probePos = curEntry.getPosition();
Point3F refPos = curEntry.getPosition() + curEntry.mProbeRefOffset;
probePositionsData[mEffectiveProbeCount] = Point4F(probePos.x, probePos.y, probePos.z, 0);
probeRefPositionsData[mEffectiveProbeCount] = Point4F(refPos.x, refPos.y, refPos.z, 0);
probeWorldToObjData[mEffectiveProbeCount] = curEntry.getTransform();
Point3F bbMin = refPos - curEntry.mProbeRefScale / 2 * curEntry.getTransform().getScale();
Point3F bbMax = refPos + curEntry.mProbeRefScale / 2 * curEntry.getTransform().getScale();
probeBBMinData[mEffectiveProbeCount] = Point4F(bbMin.x, bbMin.y, bbMin.z, 0);
probeBBMaxData[mEffectiveProbeCount] = Point4F(bbMax.x, bbMax.y, bbMax.z, 0);
probeConfigData[mEffectiveProbeCount] = Point4F(curEntry.mProbeShapeType,
curEntry.mRadius,
curEntry.mAtten,
curEntry.mCubemapIndex);
cubeMaps.push_back(curEntry.mPrefilterCubemap);
irradMaps.push_back(curEntry.mIrradianceCubemap);
cubemapIdxes.push_back(i);*/
effectiveProbeCount++;
}
shaderConsts->setSafe(probeShaderConsts->mProbeCountSC, (float)effectiveProbeCount);
shaderConsts->setSafe(probeShaderConsts->mProbePositionSC, probePositionArray);
shaderConsts->setSafe(probeShaderConsts->mProbeRefPosSC, probeRefPositionArray);
shaderConsts->set(probeShaderConsts->mWorldToObjArraySC, probeWorldToObjArray.address(), effectiveProbeCount, GFXSCT_Float4x4);
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMinSC, probeBoxMinArray);
shaderConsts->setSafe(probeShaderConsts->mProbeBoxMaxSC, probeBoxMaxArray);
shaderConsts->setSafe(probeShaderConsts->mProbeConfigDataSC, probeConfigArray);
GFX->setCubeArrayTexture(probeShaderConsts->mProbeSpecularCubemapSC->getSamplerRegister(), mPrefilterArray);
GFX->setCubeArrayTexture(probeShaderConsts->mProbeIrradianceCubemapSC->getSamplerRegister(), mIrradianceArray);
if (!hasSkylight)
shaderConsts->setSafe(probeShaderConsts->mHasSkylight, false);
shaderConsts->setSafe(probeShaderConsts->mHasSkylight, 0.0f);
}
/*else
{
@ -863,8 +868,6 @@ void RenderProbeMgr::bakeProbe(ReflectionProbe *probe)
{
GFXDEBUGEVENT_SCOPE(RenderProbeMgr_Bake, ColorI::WHITE);
bool serverObj = probe->isServerObject();
Con::warnf("RenderProbeMgr::bakeProbe() - Beginning bake!");
U32 startMSTime = Platform::getRealMilliseconds();