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Fix texture and object console paths
- Be sure to delete all prefs.cs files following this change. - Changes the console types of the missing, unavailable and warning texture paths. The old type was causing string corruption when saving preferences. - Changes the console type of the TSShapeConstructor collision shapes. The old type was causing string corruption when saving preferences. - Changed missing texture reference in ProcessedMaterial from String to const char*.
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3 changed files with 7 additions and 7 deletions
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@ -394,7 +394,7 @@ void ProcessedMaterial::_setStageData()
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// Load a debug texture to make it clear to the user
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// that the texture for this stage was missing.
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mStages[i].setTex( MFT_DiffuseMap, _createTexture( GFXTextureManager::getMissingTexturePath(), &GFXDefaultStaticDiffuseProfile ) );
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mStages[i].setTex( MFT_DiffuseMap, _createTexture( GFXTextureManager::getMissingTexturePath().c_str(), &GFXDefaultStaticDiffuseProfile ) );
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}
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}
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