Fix texture and object console paths

- Be sure to delete all prefs.cs files following this change.
- Changes the console types of the missing, unavailable and warning
texture paths.  The old type was causing string corruption when saving
preferences.
- Changes the console type of the TSShapeConstructor collision shapes.
The old type was causing string corruption when saving preferences.
- Changed missing texture reference in ProcessedMaterial from String to
const char*.
This commit is contained in:
DavidWyand-GG 2013-04-09 10:05:57 -04:00
parent 028142428e
commit bfec2dfd79
3 changed files with 7 additions and 7 deletions

View file

@ -394,7 +394,7 @@ void ProcessedMaterial::_setStageData()
// Load a debug texture to make it clear to the user
// that the texture for this stage was missing.
mStages[i].setTex( MFT_DiffuseMap, _createTexture( GFXTextureManager::getMissingTexturePath(), &GFXDefaultStaticDiffuseProfile ) );
mStages[i].setTex( MFT_DiffuseMap, _createTexture( GFXTextureManager::getMissingTexturePath().c_str(), &GFXDefaultStaticDiffuseProfile ) );
}
}