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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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7daf66cf9d
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21 changed files with 68 additions and 387 deletions
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@ -178,6 +178,9 @@ Material::Material()
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mAOMapFilename[i].clear();
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mMetalMapFilename[i].clear();
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mMetalMapAsset[i] = StringTable->EmptyString();
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mGlowMapFilename[i].clear();
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mGlowMapAsset[i] = StringTable->EmptyString();
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mGlowMul[i] = 0.0f;
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}
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dMemset(mCellIndex, 0, sizeof(mCellIndex));
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@ -186,9 +189,6 @@ Material::Material()
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dMemset(mNormalMapAtlas, 0, sizeof(mNormalMapAtlas));
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dMemset(mUseAnisotropic, 0, sizeof(mUseAnisotropic));
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// Deferred Shading : Metalness
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dMemset(mUseMetalness, 0, sizeof(mUseMetalness));
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mImposterLimits = Point4F::Zero;
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mDoubleSided = false;
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@ -277,6 +277,9 @@ void Material::initPersistFields()
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addField("metalness", TypeF32, Offset(mMetalness, Material), MAX_STAGES,
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"The degree of Metalness when not using a PBRConfigMap." );
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addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
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"glow mask multiplier");
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addProtectedField( "accuEnabled", TYPEID< bool >(), Offset( mAccuEnabled, Material ),
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&_setAccuEnabled, &defaultProtectedGetFn, MAX_STAGES, "Accumulation texture." );
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@ -320,6 +323,14 @@ void Material::initPersistFields()
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addField("metalChan", TypeF32, Offset(mMetalChan, Material), MAX_STAGES,
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"The input channel metalness maps use.");
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addField("glowMap", TypeImageFilename, Offset(mGlowMapFilename, Material), MAX_STAGES,
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"Metalness map. will be packed into the B channel of a packed 'specular' map");
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addField("glowChan", TypeF32, Offset(mGlowChan, Material), MAX_STAGES,
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"The input channel metalness maps use.");
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addField("glowMul", TypeF32, Offset(mGlowMul, Material), MAX_STAGES,
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"The input channel metalness maps use.");
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addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
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"Enables rendering as glowing.");
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addField( "parallaxScale", TypeF32, Offset(mParallaxScale, Material), MAX_STAGES,
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"Enables parallax mapping and defines the scale factor for the parallax effect. Typically "
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@ -346,9 +357,6 @@ void Material::initPersistFields()
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addField("subSurfaceRolloff", TypeF32, Offset(mSubSurfaceRolloff, Material), MAX_STAGES,
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"The 0 to 1 rolloff factor used in the subsurface scattering approximation." );
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addField("glow", TypeBool, Offset(mGlow, Material), MAX_STAGES,
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"Enables rendering this material to the glow buffer." );
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addField("emissive", TypeBool, Offset(mEmissive, Material), MAX_STAGES,
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"Enables emissive lighting for the material." );
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