more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...

This commit is contained in:
AzaezelX 2019-10-22 15:11:39 -05:00
parent 7daf66cf9d
commit bfccfca0ce
21 changed files with 68 additions and 387 deletions

View file

@ -43,14 +43,12 @@
#include "shaderGen/featureMgr.h"
#include "shaderGen/HLSL/shaderFeatureHLSL.h"
#include "shaderGen/HLSL/bumpHLSL.h"
#include "shaderGen/HLSL/pixSpecularHLSL.h"
#include "lighting/basic/blTerrainSystem.h"
#include "lighting/common/projectedShadow.h"
#if defined( TORQUE_OPENGL )
#include "shaderGen/GLSL/shaderFeatureGLSL.h"
#include "shaderGen/GLSL/bumpGLSL.h"
#include "shaderGen/GLSL/pixSpecularGLSL.h"
#endif