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more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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21 changed files with 68 additions and 387 deletions
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@ -43,14 +43,12 @@
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#include "shaderGen/featureMgr.h"
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#include "shaderGen/HLSL/shaderFeatureHLSL.h"
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#include "shaderGen/HLSL/bumpHLSL.h"
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#include "shaderGen/HLSL/pixSpecularHLSL.h"
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#include "lighting/basic/blTerrainSystem.h"
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#include "lighting/common/projectedShadow.h"
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#if defined( TORQUE_OPENGL )
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#include "shaderGen/GLSL/shaderFeatureGLSL.h"
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#include "shaderGen/GLSL/bumpGLSL.h"
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#include "shaderGen/GLSL/pixSpecularGLSL.h"
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#endif
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