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more conversionwork from specular entries to pbrconfig ones, adds backend glowmul and glowmap var tracking, as well as pbrconfigmap composite slip-in for the glowmap (sans shaderfeatures just yet). seems to have busted forward lit application though...
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21 changed files with 68 additions and 387 deletions
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@ -36,9 +36,7 @@
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// Deferred Shading Features
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//****************************************************************************
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// Specular Map -> Blue of Material Buffer ( greyscaled )
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// Gloss Map (Alpha Channel of Specular Map) -> Alpha ( Spec Power ) of Material Info Buffer.
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void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void PBRConfigMapHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// Get the texture coord.
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Var *texCoord = getInTexCoord( "texCoord", "float2", componentList );
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@ -71,8 +69,8 @@ void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, c
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pbrConfigMapTex->constNum = pbrConfigMap->constNum;
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LangElement *texOp = new GenOp(" @.Sample(@, @)", pbrConfigMapTex, pbrConfigMap, texCoord);
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Var * pbrConfig = (Var*)LangElement::find("pbrConfig");
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if (!pbrConfig) pbrConfig = new Var("pbrConfig", "float4");
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Var * pbrConfig = (Var*)LangElement::find("PBRConfig");
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if (!pbrConfig) pbrConfig = new Var("PBRConfig", "float4");
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Var *metalness = (Var*)LangElement::find("metalness");
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if (!metalness) metalness = new Var("metalness", "float");
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Var *smoothness = (Var*)LangElement::find("smoothness");
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@ -89,7 +87,7 @@ void DeferredSpecMapHLSL::processPix( Vector<ShaderComponent*> &componentList, c
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output = meta;
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}
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ShaderFeature::Resources DeferredSpecMapHLSL::getResources( const MaterialFeatureData &fd )
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ShaderFeature::Resources PBRConfigMapHLSL::getResources( const MaterialFeatureData &fd )
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{
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Resources res;
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res.numTex = 1;
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@ -98,7 +96,7 @@ ShaderFeature::Resources DeferredSpecMapHLSL::getResources( const MaterialFeatur
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return res;
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}
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void DeferredSpecMapHLSL::setTexData( Material::StageData &stageDat,
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void PBRConfigMapHLSL::setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex )
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@ -112,7 +110,7 @@ void DeferredSpecMapHLSL::setTexData( Material::StageData &stageDat,
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}
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}
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void DeferredSpecMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
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void PBRConfigMapHLSL::processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd )
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{
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MultiLine *meta = new MultiLine;
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@ -149,7 +147,7 @@ void DeferredMatInfoFlagsHLSL::processPix( Vector<ShaderComponent*> &componentLi
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// Spec Strength -> Blue Channel of Material Info Buffer.
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// Spec Power -> Alpha Channel ( of Material Info Buffer.
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void DeferredSpecVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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void PBRConfigVarsHLSL::processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd )
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{
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// search for material var
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Var *material = (Var*) LangElement::find( getOutputTargetVarName(ShaderFeature::RenderTarget2) );
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