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https://github.com/TorqueGameEngines/Torque3D.git
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uninitialized variables-core-2
(cherry picked from commit 7c329699e4e4d13a164b2483e174b5f555ea9344)
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parent
b6c33bdd2b
commit
bfcc83638d
8 changed files with 12 additions and 6 deletions
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@ -335,6 +335,7 @@ class Journal
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struct FuncDecl {
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FuncDecl* next;
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Id id;
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FuncDecl() :next(NULL), id(0){}
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virtual ~FuncDecl() {}
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virtual bool match(VoidPtr,VoidMethod) const = 0;
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virtual Functor* create() const = 0;
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@ -29,6 +29,7 @@
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#include "platform/types.h"
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#endif
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#include <string.h>
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template< class T > class Vector;
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@ -244,7 +245,7 @@ public:
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_dynamicSize( 0 ),
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_len( 0 )
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{
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_fixedBuffer[0] = '\0';
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strncpy(_fixedBuffer, "", 2048);
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}
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StrFormat(const char *formatStr, va_list args)
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@ -269,7 +270,7 @@ public:
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void reset()
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{
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_len = 0;
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_fixedBuffer[0] = '\0';
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strncpy(_fixedBuffer, "", 2048);
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}
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/// Copy the formatted string into the output buffer which must be at least size() characters.
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@ -141,7 +141,7 @@ private:
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{
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Link* next;
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Link* prev;
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Link() {}
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Link(): next(NULL), prev(NULL) {}
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Link(Link* p,Link* n): next(n),prev(p) {}
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};
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@ -76,7 +76,7 @@ protected:
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void insert(DelegateLink* node, F32 order);
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void unlink();
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DelegateLink() :next(NULL), prev(NULL), mOrder(0) {}
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virtual ~DelegateLink() {}
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};
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