From bfbfed6d665fd3543d906035bd6b848e23360f08 Mon Sep 17 00:00:00 2001 From: Anis Date: Wed, 28 Jan 2015 23:47:44 +0100 Subject: [PATCH] Update vectorLightP.glsl --- .../game/shaders/common/lighting/advanced/gl/vectorLightP.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/Empty/game/shaders/common/lighting/advanced/gl/vectorLightP.glsl b/Templates/Empty/game/shaders/common/lighting/advanced/gl/vectorLightP.glsl index 42e46f2dc..5a95064b6 100644 --- a/Templates/Empty/game/shaders/common/lighting/advanced/gl/vectorLightP.glsl +++ b/Templates/Empty/game/shaders/common/lighting/advanced/gl/vectorLightP.glsl @@ -202,7 +202,7 @@ void main() float Sat_NL_Att = saturate( dotNL * shadowed ) * lightBrightness; vec3 lightColorOut = lightMapParams.rgb * lightColor.rgb; - vec4 addToResult = lightAmbient; +vec4 addToResult = (lightAmbient * (1 - ambientCameraFactor)) + ( lightAmbient * ambientCameraFactor * saturate(dot(normalize(-vsEyeRay), normal)) ); // TODO: This needs to be removed when lightmapping is disabled // as its extra work per-pixel on dynamic lit scenes.