mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
Moved VR module from core to a regular module, as not all games are necessarily going to use VR.
Also corrected some of the default posteffect settings for the levels.
This commit is contained in:
parent
db29b9b0a2
commit
bfb0c48616
8 changed files with 14 additions and 16 deletions
19
Templates/Modules/vr/guis/oculusVROverlay.gui
Normal file
19
Templates/Modules/vr/guis/oculusVROverlay.gui
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = singleton GuiControl(OculusVROverlay) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiContentProfile";
|
||||
HorizSizing = "width";
|
||||
VertSizing = "height";
|
||||
Position = "0 0";
|
||||
Extent = "512 512";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
useVariable = "0";
|
||||
tile = "0";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
Loading…
Add table
Add a link
Reference in a new issue