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sdl 2.0.8 update
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894 changed files with 66879 additions and 43299 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -25,8 +25,8 @@
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* Header file for ::SDL_Surface definition and management functions.
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*/
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#ifndef _SDL_surface_h
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#define _SDL_surface_h
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#ifndef SDL_surface_h_
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#define SDL_surface_h_
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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@ -94,8 +94,19 @@ typedef struct SDL_Surface
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/**
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* \brief The type of function used for surface blitting functions.
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*/
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typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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struct SDL_Surface * dst, SDL_Rect * dstrect);
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typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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struct SDL_Surface * dst, SDL_Rect * dstrect);
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/**
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* \brief The formula used for converting between YUV and RGB
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*/
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typedef enum
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{
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SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */
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SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */
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SDL_YUV_CONVERSION_BT709, /**< BT.709 */
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SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */
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} SDL_YUV_CONVERSION_MODE;
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/**
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* Allocate and free an RGB surface.
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@ -118,8 +129,11 @@ typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
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(Uint32 flags, int width, int height, int depth,
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Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
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/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
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(Uint32 flags, int width, int height, int depth, Uint32 format);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
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int width,
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int height,
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@ -356,6 +370,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
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extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
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SDL_Rect * rect);
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/*
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* Creates a new surface identical to the existing surface
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*/
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extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
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/**
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* Creates a new surface of the specified format, and then copies and maps
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* the given surface to it so the blit of the converted surface will be as
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@ -501,6 +520,20 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
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(SDL_Surface * src, SDL_Rect * srcrect,
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SDL_Surface * dst, SDL_Rect * dstrect);
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/**
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* \brief Set the YUV conversion mode
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*/
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extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode);
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/**
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* \brief Get the YUV conversion mode
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*/
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extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void);
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/**
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* \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC
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*/
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extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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@ -508,6 +541,6 @@ extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
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#endif
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#include "close_code.h"
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#endif /* _SDL_surface_h */
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#endif /* SDL_surface_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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