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Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection Update ExampleLevel in ExampleModule to have updated gamemodes field name
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10 changed files with 192 additions and 42 deletions
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@ -1,7 +1,7 @@
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//--- OBJECT WRITE BEGIN ---
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new Scene(ExampleLevel) {
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Enabled = "1";
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gameModeName="ExampleGameMode";
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gameModes="ExampleGameMode";
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new LevelInfo(theLevelInfo) {
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fogColor = "0.6 0.6 0.7 1";
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