Assetifies MeshRoad, Decal Road, and the material slot of GroundCover

Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
This commit is contained in:
Areloch 2021-01-03 08:58:53 -06:00
parent a0ba345095
commit bf5b26f734
17 changed files with 301 additions and 117 deletions

View file

@ -24,6 +24,8 @@ function initializeRoadEditor()
{
echo( " - Initializing Road and Path Editor" );
$DecalRoadEditor::defaultMaterialAsset = "Prototyping:FloorGray";
exec( "./roadEditor.cs" );
exec( "./RoadEditorGui.gui" );
exec( "./RoadEditorToolbar.gui");
@ -183,7 +185,7 @@ function RoadEditorPlugin::initSettings( %this )
EditorSettings.setDefaultValue( "HoverSplineColor", "255 0 0 255" );
EditorSettings.setDefaultValue( "SelectedSplineColor", "0 255 0 255" );
EditorSettings.setDefaultValue( "HoverNodeColor", "255 255 255 255" ); //<-- Not currently used
EditorSettings.setDefaultValue( "MaterialName", "DefaultDecalRoadMaterial" );
EditorSettings.setDefaultValue( "materialAsset", "Prototyping:FloorGray" );
EditorSettings.endGroup();
}
@ -196,7 +198,7 @@ function RoadEditorPlugin::readSettings( %this )
RoadEditorGui.HoverSplineColor = EditorSettings.value("HoverSplineColor");
RoadEditorGui.SelectedSplineColor = EditorSettings.value("SelectedSplineColor");
RoadEditorGui.HoverNodeColor = EditorSettings.value("HoverNodeColor");
RoadEditorGui.materialName = EditorSettings.value("MaterialName");
RoadEditorGui.materialAsset = EditorSettings.value("materialAsset");
EditorSettings.endGroup();
}
@ -209,7 +211,7 @@ function RoadEditorPlugin::writeSettings( %this )
EditorSettings.setValue( "HoverSplineColor", RoadEditorGui.HoverSplineColor );
EditorSettings.setValue( "SelectedSplineColor", RoadEditorGui.SelectedSplineColor );
EditorSettings.setValue( "HoverNodeColor", RoadEditorGui.HoverNodeColor );
EditorSettings.setValue( "MaterialName", RoadEditorGui.materialName );
EditorSettings.setValue( "materialAsset", RoadEditorGui.materialAsset );
EditorSettings.endGroup();
}