Assetifies MeshRoad, Decal Road, and the material slot of GroundCover

Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
This commit is contained in:
Areloch 2021-01-03 08:58:53 -06:00
parent a0ba345095
commit bf5b26f734
17 changed files with 301 additions and 117 deletions

View file

@ -23,6 +23,10 @@
function initializeMeshRoadEditor()
{
echo(" % - Initializing Mesh Road Editor");
$MeshRoadEditor::defaultTopMaterialAsset = "Prototyping:FloorGray";
$MeshRoadEditor::defaultBottomMaterialAsset = "Prototyping:FloorGray";
$MeshRoadEditor::defaultSideMaterialAsset = "Prototyping:WallOrange";
exec( "./meshRoadEditor.cs" );
exec( "./meshRoadEditorGui.gui" );