Assetifies MeshRoad, Decal Road, and the material slot of GroundCover

Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
This commit is contained in:
Areloch 2021-01-03 08:58:53 -06:00
parent a0ba345095
commit bf5b26f734
17 changed files with 301 additions and 117 deletions

View file

@ -920,6 +920,10 @@ MeshRoad::MeshRoad()
mTriangleCount[i] = 0;
}
initMaterialAsset(TopMaterial);
initMaterialAsset(BottomMaterial);
initMaterialAsset(SideMaterial);
mSideProfile.mRoad = this;
}
@ -933,14 +937,9 @@ void MeshRoad::initPersistFields()
{
addGroup( "MeshRoad" );
addField( "topMaterial", TypeMaterialName, Offset( mMaterialName[Top], MeshRoad ),
"Material for the upper surface of the road." );
addField( "bottomMaterial", TypeMaterialName, Offset( mMaterialName[Bottom], MeshRoad ),
"Material for the bottom surface of the road." );
addField( "sideMaterial", TypeMaterialName, Offset( mMaterialName[Side], MeshRoad ),
"Material for the left, right, front, and back surfaces of the road." );
scriptBindMaterialAsset(TopMaterial, MeshRoad, "Material for the upper surface of the road.");
scriptBindMaterialAsset(BottomMaterial, MeshRoad, "Material for the bottom surface of the road.");
scriptBindMaterialAsset(SideMaterial, MeshRoad, "Material for the left, right, front, and back surfaces of the road.");
addField( "textureLength", TypeF32, Offset( mTextureLength, MeshRoad ),
"The length in meters of textures mapped to the MeshRoad." );
@ -1265,17 +1264,68 @@ void MeshRoad::prepRenderImage( SceneRenderState* state )
void MeshRoad::_initMaterial()
{
for ( U32 i = 0; i < SurfaceCount; i++ )
if (mTopMaterialAsset.notNull())
{
if ( mMatInst[i] )
SAFE_DELETE( mMatInst[i] );
if (!mMatInst[Top] || !String(mTopMaterialAsset->getMaterialDefinitionName()).equal(mMatInst[Top]->getMaterial()->getName(), String::NoCase))
{
SAFE_DELETE(mMatInst[Top]);
if ( mMaterial[i] )
mMatInst[i] = mMaterial[i]->createMatInstance();
else
mMatInst[i] = MATMGR->createMatInstance( "WarningMaterial" );
Material* tMat = nullptr;
if (!Sim::findObject(mTopMaterialAsset->getMaterialDefinitionName(), tMat))
Con::errorf("MeshRoad::_initMaterial - Material %s was not found.", mTopMaterialAsset->getMaterialDefinitionName());
mMatInst[i]->init( MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>() );
mMaterial[Top] = tMat;
if (mMaterial[Top])
mMatInst[Top] = mMaterial[Top]->createMatInstance();
else
mMatInst[Top] = MATMGR->createMatInstance("WarningMaterial");
mMatInst[Top]->init(MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>());
}
}
if (mBottomMaterialAsset.notNull())
{
if (!mMatInst[Bottom] || !String(mBottomMaterialAsset->getMaterialDefinitionName()).equal(mMatInst[Bottom]->getMaterial()->getName(), String::NoCase))
{
SAFE_DELETE(mMatInst[Bottom]);
Material* tMat = nullptr;
if (!Sim::findObject(mBottomMaterialAsset->getMaterialDefinitionName(), tMat))
Con::errorf("MeshRoad::_initMaterial - Material %s was not found.", mBottomMaterialAsset->getMaterialDefinitionName());
mMaterial[Bottom] = tMat;
if (mMaterial[Bottom])
mMatInst[Bottom] = mMaterial[Bottom]->createMatInstance();
else
mMatInst[Bottom] = MATMGR->createMatInstance("WarningMaterial");
mMatInst[Bottom]->init(MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>());
}
}
if (mSideMaterialAsset.notNull())
{
if (!mMatInst[Side] || !String(mSideMaterialAsset->getMaterialDefinitionName()).equal(mMatInst[Side]->getMaterial()->getName(), String::NoCase))
{
SAFE_DELETE(mMatInst[Side]);
Material* tMat = nullptr;
if (!Sim::findObject(mSideMaterialAsset->getMaterialDefinitionName(), tMat))
Con::errorf("MeshRoad::_initMaterial - Material %s was not found.", mSideMaterialAsset->getMaterialDefinitionName());
mMaterial[Side] = tMat;
if (mMaterial[Side])
mMatInst[Side] = mMaterial[Side]->createMatInstance();
else
mMatInst[Side] = MATMGR->createMatInstance("WarningMaterial");
mMatInst[Side]->init(MATMGR->getDefaultFeatures(), getGFXVertexFormat<GFXVertexPNTT>());
}
}
}
@ -1365,10 +1415,10 @@ U32 MeshRoad::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
// Write Object Transform.
stream->writeAffineTransform( mObjToWorld );
// Write Materials
stream->write( mMaterialName[0] );
stream->write( mMaterialName[1] );
stream->write( mMaterialName[2] );
// Write Materials
packMaterialAsset(con, TopMaterial);
packMaterialAsset(con, BottomMaterial);
packMaterialAsset(con, SideMaterial);
stream->write( mTextureLength );
stream->write( mBreakAngle );
@ -1465,18 +1515,9 @@ void MeshRoad::unpackUpdate(NetConnection * con, BitStream * stream)
stream->readAffineTransform(&ObjectMatrix);
Parent::setTransform(ObjectMatrix);
// Read Materials...
Material *pMat = NULL;
for ( U32 i = 0; i < SurfaceCount; i++ )
{
stream->read( &mMaterialName[i] );
if ( !Sim::findObject( mMaterialName[i], pMat ) )
Con::printf( "DecalRoad::unpackUpdate, failed to find Material of name %s", mMaterialName[i].c_str() );
else
mMaterial[i] = pMat;
}
unpackMaterialAsset(con, TopMaterial);
unpackMaterialAsset(con, BottomMaterial);
unpackMaterialAsset(con, SideMaterial);
if ( isProperlyAdded() )
_initMaterial();