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show/hide children automagically for simgroups via inspector
operates by shifting oninspectpostapply callback further down the inheritance hieracrchy and add some scripts to trigger sethidden and setlocked for all sceneobjects in a given simgroup if the states are set for that group
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5 changed files with 11 additions and 4 deletions
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@ -965,6 +965,7 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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virtual void getConsoleMethodData(const char * fname, S32 routingId, S32 * type, S32 * minArgs, S32 * maxArgs, void ** callback, const char ** usage) {}
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DECLARE_CONOBJECT( SimObject );
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DECLARE_CALLBACK(void, onInspectPostApply, (SimObject* obj));
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static SimObject* __findObject( const char* id ) { return Sim::findObject( id ); }
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static const char* __getObjectId( ConsoleObject* object )
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