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show/hide children automagically for simgroups via inspector
operates by shifting oninspectpostapply callback further down the inheritance hieracrchy and add some scripts to trigger sethidden and setlocked for all sceneobjects in a given simgroup if the states are set for that group
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5 changed files with 11 additions and 4 deletions
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@ -57,6 +57,8 @@ SimObjectId SimObject::smForcedId = 0;
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bool SimObject::preventNameChanging = false;
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IMPLEMENT_CALLBACK(SimObject, onInspectPostApply, void, (SimObject* obj), (obj), "Generic callback for when an object is edited");
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namespace Sim
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{
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// Defined in simManager.cpp
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@ -2237,6 +2239,7 @@ void SimObject::inspectPreApply()
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void SimObject::inspectPostApply()
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{
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onInspectPostApply_callback(this);
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}
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//-----------------------------------------------------------------------------
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