mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-28 00:29:34 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
46
Engine/source/ts/assimp/assimpAppSequence.h
Normal file
46
Engine/source/ts/assimp/assimpAppSequence.h
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
#pragma once
|
||||
#ifndef _MMATH_H_
|
||||
#include "math/mMath.h"
|
||||
#endif
|
||||
#ifndef _TVECTOR_H_
|
||||
#include "core/util/tVector.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPE_H_
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
#ifndef _APPNODE_H_
|
||||
#include "ts/loader/appNode.h"
|
||||
#endif
|
||||
#ifndef _APPMESH_H_
|
||||
#include "ts/loader/appMesh.h"
|
||||
#endif
|
||||
#ifndef _APPSEQUENCE_H_
|
||||
#include "ts/loader/appSequence.h"
|
||||
#endif
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
class AssimpAppSequence : public AppSequence
|
||||
{
|
||||
public:
|
||||
|
||||
AssimpAppSequence(aiAnimation *a);
|
||||
~AssimpAppSequence();
|
||||
|
||||
aiAnimation *mAnim;
|
||||
|
||||
virtual void setActive(bool active) { }
|
||||
|
||||
virtual S32 getNumTriggers() const { return 0; }
|
||||
virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0; }
|
||||
|
||||
virtual const char* getName() const { return mAnim->mName.C_Str(); }
|
||||
|
||||
virtual F32 getStart() const;
|
||||
virtual F32 getEnd() const;
|
||||
|
||||
virtual U32 getFlags() const;
|
||||
virtual F32 getPriority() const;
|
||||
virtual F32 getBlendRefTime() const;
|
||||
|
||||
};
|
||||
Loading…
Add table
Add a link
Reference in a new issue