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WIP of assimp integration.
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2135 changed files with 1260856 additions and 7 deletions
51
Engine/source/ts/assimp/assimpAppMaterial.h
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51
Engine/source/ts/assimp/assimpAppMaterial.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _ASSIMP_APPMATERIAL_H_
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#define _ASSIMP_APPMATERIAL_H_
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#ifndef _APPMATERIAL_H_
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#include "ts/loader/appMaterial.h"
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#endif
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class Material;
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class AssimpAppMaterial : public AppMaterial
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{
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typedef AppMaterial Parent;
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String name;
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LinearColorF diffuseColor;
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LinearColorF specularColor;
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F32 specularPower;
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bool doubleSided;
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public:
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AssimpAppMaterial(const char* matName);
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AssimpAppMaterial(const struct aiMaterial* mtl);
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~AssimpAppMaterial() { }
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String getName() const { return name; }
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Material* createMaterial(const Torque::Path& path) const;
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};
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#endif // _ASSIMP_APPMATERIAL_H_
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