mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-14 16:14:38 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
25
Engine/lib/assimp/contrib/zlib/gzclose.c
Normal file
25
Engine/lib/assimp/contrib/zlib/gzclose.c
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
/* gzclose.c -- zlib gzclose() function
|
||||
* Copyright (C) 2004, 2010 Mark Adler
|
||||
* For conditions of distribution and use, see copyright notice in zlib.h
|
||||
*/
|
||||
|
||||
#include "gzguts.h"
|
||||
|
||||
/* gzclose() is in a separate file so that it is linked in only if it is used.
|
||||
That way the other gzclose functions can be used instead to avoid linking in
|
||||
unneeded compression or decompression routines. */
|
||||
int ZEXPORT gzclose(file)
|
||||
gzFile file;
|
||||
{
|
||||
#ifndef NO_GZCOMPRESS
|
||||
gz_statep state;
|
||||
|
||||
if (file == NULL)
|
||||
return Z_STREAM_ERROR;
|
||||
state = (gz_statep)file;
|
||||
|
||||
return state->mode == GZ_READ ? gzclose_r(file) : gzclose_w(file);
|
||||
#else
|
||||
return gzclose_r(file);
|
||||
#endif
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue