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WIP of assimp integration.
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2135 changed files with 1260856 additions and 7 deletions
184
Engine/lib/assimp/contrib/Open3DGC/o3dgcVector.h
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184
Engine/lib/assimp/contrib/Open3DGC/o3dgcVector.h
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/*
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Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#pragma once
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#ifndef O3DGC_VECTOR_H
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#define O3DGC_VECTOR_H
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#include "o3dgcCommon.h"
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namespace o3dgc
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{
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const unsigned long O3DGC_DEFAULT_VECTOR_SIZE = 32;
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//!
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template < typename T > class Vector
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{
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public:
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//! Constructor.
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Vector()
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{
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m_allocated = 0;
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m_size = 0;
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m_buffer = 0;
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};
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//! Destructor.
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~Vector(void)
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{
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delete [] m_buffer;
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};
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T & operator[](unsigned long i)
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{
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return m_buffer[i];
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}
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const T & operator[](unsigned long i) const
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{
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return m_buffer[i];
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}
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void Allocate(unsigned long size)
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{
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if (size > m_allocated)
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{
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m_allocated = size;
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T * tmp = new T [m_allocated];
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if (m_size > 0)
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{
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memcpy(tmp, m_buffer, m_size * sizeof(T) );
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delete [] m_buffer;
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}
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m_buffer = tmp;
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}
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};
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void PushBack(const T & value)
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{
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if (m_size == m_allocated)
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{
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m_allocated *= 2;
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if (m_allocated < O3DGC_DEFAULT_VECTOR_SIZE)
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{
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m_allocated = O3DGC_DEFAULT_VECTOR_SIZE;
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}
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T * tmp = new T [m_allocated];
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if (m_size > 0)
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{
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memcpy(tmp, m_buffer, m_size * sizeof(T) );
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delete [] m_buffer;
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}
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m_buffer = tmp;
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}
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assert(m_size < m_allocated);
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m_buffer[m_size++] = value;
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}
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const T * GetBuffer() const { return m_buffer;};
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T * GetBuffer() { return m_buffer;};
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unsigned long GetSize() const { return m_size;};
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void SetSize(unsigned long size)
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{
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assert(size <= m_allocated);
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m_size = size;
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};
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unsigned long GetAllocatedSize() const { return m_allocated;};
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void Clear(){ m_size = 0;};
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private:
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T * m_buffer;
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unsigned long m_allocated;
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unsigned long m_size;
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};
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//! Vector dim 3.
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template < typename T > class Vec3
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{
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public:
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T & operator[](unsigned long i) { return m_data[i];}
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const T & operator[](unsigned long i) const { return m_data[i];}
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T & X();
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T & Y();
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T & Z();
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const T & X() const;
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const T & Y() const;
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const T & Z() const;
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double GetNorm() const;
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void operator= (const Vec3 & rhs);
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void operator+=(const Vec3 & rhs);
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void operator-=(const Vec3 & rhs);
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void operator-=(T a);
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void operator+=(T a);
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void operator/=(T a);
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void operator*=(T a);
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Vec3 operator^ (const Vec3 & rhs) const;
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T operator* (const Vec3 & rhs) const;
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Vec3 operator+ (const Vec3 & rhs) const;
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Vec3 operator- (const Vec3 & rhs) const;
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Vec3 operator- () const;
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Vec3 operator* (T rhs) const;
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Vec3 operator/ (T rhs) const;
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Vec3();
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Vec3(T a);
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Vec3(T x, T y, T z);
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Vec3(const Vec3 & rhs);
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~Vec3(void);
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private:
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T m_data[3];
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};
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//! Vector dim 2.
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template < typename T > class Vec2
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{
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public:
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T & operator[](unsigned long i) { return m_data[i];}
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const T & operator[](unsigned long i) const { return m_data[i];}
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T & X();
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T & Y();
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const T & X() const;
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const T & Y() const;
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double GetNorm() const;
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void operator= (const Vec2 & rhs);
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void operator+=(const Vec2 & rhs);
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void operator-=(const Vec2 & rhs);
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void operator-=(T a);
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void operator+=(T a);
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void operator/=(T a);
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void operator*=(T a);
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T operator^ (const Vec2 & rhs) const;
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T operator* (const Vec2 & rhs) const;
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Vec2 operator+ (const Vec2 & rhs) const;
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Vec2 operator- (const Vec2 & rhs) const;
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Vec2 operator- () const;
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Vec2 operator* (T rhs) const;
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Vec2 operator/ (T rhs) const;
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Vec2();
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Vec2(T a);
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Vec2(T x, T y);
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Vec2(const Vec2 & rhs);
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~Vec2(void);
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private:
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T m_data[2];
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};
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}
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#include "o3dgcVector.inl" // template implementation
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#endif // O3DGC_VECTOR_H
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