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WIP of assimp integration.
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2135 changed files with 1260856 additions and 7 deletions
111
Engine/lib/assimp/contrib/Open3DGC/o3dgcSC3DMCDecoder.h
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Engine/lib/assimp/contrib/Open3DGC/o3dgcSC3DMCDecoder.h
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/*
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Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#pragma once
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#ifndef O3DGC_SC3DMC_DECODER_H
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#define O3DGC_SC3DMC_DECODER_H
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#include "o3dgcCommon.h"
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#include "o3dgcBinaryStream.h"
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#include "o3dgcIndexedFaceSet.h"
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#include "o3dgcSC3DMCEncodeParams.h"
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#include "o3dgcTriangleListDecoder.h"
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namespace o3dgc
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{
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//!
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template <class T>
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class SC3DMCDecoder
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{
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public:
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//! Constructor.
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SC3DMCDecoder(void)
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{
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m_iterator = 0;
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m_streamSize = 0;
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m_quantFloatArray = 0;
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m_quantFloatArraySize = 0;
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m_normals = 0;
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m_normalsSize = 0;
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m_streamType = O3DGC_STREAM_TYPE_UNKOWN;
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};
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//! Destructor.
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~SC3DMCDecoder(void)
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{
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delete [] m_normals;
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delete [] m_quantFloatArray;
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}
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//!
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O3DGCErrorCode DecodeHeader(IndexedFaceSet<T> & ifs,
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const BinaryStream & bstream);
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//!
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O3DGCErrorCode DecodePayload(IndexedFaceSet<T> & ifs,
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const BinaryStream & bstream);
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const SC3DMCStats & GetStats() const { return m_stats;}
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unsigned long GetIterator() const { return m_iterator;}
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O3DGCErrorCode SetIterator(unsigned long iterator) { m_iterator = iterator; return O3DGC_OK; }
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private:
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O3DGCErrorCode DecodeFloatArray(Real * const floatArray,
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unsigned long numfloatArraySize,
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unsigned long dimfloatArraySize,
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unsigned long stride,
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const Real * const minfloatArray,
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const Real * const maxfloatArray,
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unsigned long nQBits,
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const IndexedFaceSet<T> & ifs,
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O3DGCSC3DMCPredictionMode & predMode,
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const BinaryStream & bstream);
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O3DGCErrorCode IQuantizeFloatArray(Real * const floatArray,
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unsigned long numfloatArraySize,
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unsigned long dimfloatArraySize,
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unsigned long stride,
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const Real * const minfloatArray,
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const Real * const maxfloatArray,
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unsigned long nQBits);
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O3DGCErrorCode DecodeIntArray(long * const intArray,
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unsigned long numIntArraySize,
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unsigned long dimIntArraySize,
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unsigned long stride,
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const IndexedFaceSet<T> & ifs,
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O3DGCSC3DMCPredictionMode & predMode,
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const BinaryStream & bstream);
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O3DGCErrorCode ProcessNormals(const IndexedFaceSet<T> & ifs);
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unsigned long m_iterator;
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unsigned long m_streamSize;
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SC3DMCEncodeParams m_params;
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TriangleListDecoder<T> m_triangleListDecoder;
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long * m_quantFloatArray;
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unsigned long m_quantFloatArraySize;
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Vector<char> m_orientation;
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Real * m_normals;
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unsigned long m_normalsSize;
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SC3DMCStats m_stats;
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O3DGCStreamType m_streamType;
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};
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}
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#include "o3dgcSC3DMCDecoder.inl" // template implementation
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#endif // O3DGC_SC3DMC_DECODER_H
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