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WIP of assimp integration.
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Engine/lib/assimp/contrib/Open3DGC/o3dgcIndexedFaceSet.inl
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Engine/lib/assimp/contrib/Open3DGC/o3dgcIndexedFaceSet.inl
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/*
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Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#pragma once
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#ifndef O3DGC_INDEXED_FACE_SET_INL
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#define O3DGC_INDEXED_FACE_SET_INL
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#include <math.h>
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namespace o3dgc
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{
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template <class T>
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void IndexedFaceSet<T>::ComputeMinMax(O3DGCSC3DMCQuantizationMode quantMode)
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{
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ComputeVectorMinMax(m_coord , m_nCoord , 3, 3, m_coordMin , m_coordMax , quantMode);
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ComputeVectorMinMax(m_normal , m_nNormal , 3, 3, m_normalMin , m_normalMax , quantMode);
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unsigned long numFloatAttributes = GetNumFloatAttributes();
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for(unsigned long a = 0; a < numFloatAttributes; ++a)
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{
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ComputeVectorMinMax(m_floatAttribute[a],
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m_nFloatAttribute[a],
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m_dimFloatAttribute[a],
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m_dimFloatAttribute[a], // stride
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m_minFloatAttribute + (a * O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES),
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m_maxFloatAttribute + (a * O3DGC_SC3DMC_MAX_DIM_ATTRIBUTES), quantMode);
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}
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}
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}
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#endif // O3DGC_INDEXED_FACE_SET_INL
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