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WIP of assimp integration.
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/*
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Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#pragma once
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#ifndef O3DGC_DYNAMIC_VECTOR_ENCODER_H
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#define O3DGC_DYNAMIC_VECTOR_ENCODER_H
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#include "o3dgcCommon.h"
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#include "o3dgcBinaryStream.h"
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#include "o3dgcDynamicVector.h"
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namespace o3dgc
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{
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//!
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class DynamicVectorEncoder
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{
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public:
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//! Constructor.
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DynamicVectorEncoder(void);
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//! Destructor.
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~DynamicVectorEncoder(void);
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//!
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O3DGCErrorCode Encode(const DVEncodeParams & params,
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const DynamicVector & dynamicVector,
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BinaryStream & bstream);
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O3DGCStreamType GetStreamType() const { return m_streamType; }
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void SetStreamType(O3DGCStreamType streamType) { m_streamType = streamType; }
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private:
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O3DGCErrorCode EncodeHeader(const DVEncodeParams & params,
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const DynamicVector & dynamicVector,
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BinaryStream & bstream);
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O3DGCErrorCode EncodePayload(const DVEncodeParams & params,
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const DynamicVector & dynamicVector,
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BinaryStream & bstream);
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O3DGCErrorCode Quantize(const Real * const floatArray,
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unsigned long numFloatArray,
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unsigned long dimFloatArray,
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unsigned long stride,
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const Real * const minFloatArray,
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const Real * const maxFloatArray,
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unsigned long nQBits);
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O3DGCErrorCode EncodeAC(unsigned long num,
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unsigned long dim,
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unsigned long M,
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unsigned long & encodedBytes);
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unsigned long m_posSize;
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unsigned long m_sizeBufferAC;
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unsigned long m_maxNumVectors;
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unsigned long m_numVectors;
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unsigned long m_dimVectors;
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unsigned char * m_bufferAC;
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long * m_quantVectors;
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O3DGCStreamType m_streamType;
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};
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}
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#endif // O3DGC_DYNAMIC_VECTOR_ENCODER_H
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