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WIP of assimp integration.
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2135 changed files with 1260856 additions and 7 deletions
92
Engine/lib/assimp/code/glTF2Importer.h
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92
Engine/lib/assimp/code/glTF2Importer.h
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2018, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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#ifndef AI_GLTF2IMPORTER_H_INC
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#define AI_GLTF2IMPORTER_H_INC
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#include <assimp/BaseImporter.h>
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#include <assimp/DefaultIOSystem.h>
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struct aiNode;
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namespace glTF2
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{
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class Asset;
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}
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namespace Assimp {
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/**
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* Load the glTF2 format.
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* https://github.com/KhronosGroup/glTF/tree/master/specification
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*/
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class glTF2Importer : public BaseImporter{
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public:
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glTF2Importer();
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virtual ~glTF2Importer();
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virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
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protected:
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virtual const aiImporterDesc* GetInfo() const;
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virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
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private:
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std::vector<unsigned int> meshOffsets;
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std::vector<int> embeddedTexIdxs;
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aiScene* mScene;
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void ImportEmbeddedTextures(glTF2::Asset& a);
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void ImportMaterials(glTF2::Asset& a);
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void ImportMeshes(glTF2::Asset& a);
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void ImportCameras(glTF2::Asset& a);
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void ImportLights(glTF2::Asset& a);
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void ImportNodes(glTF2::Asset& a);
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void ImportAnimations(glTF2::Asset& a);
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};
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} // Namespace assimp
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#endif // AI_GLTF2IMPORTER_H_INC
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