mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-10 07:50:44 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
131
Engine/lib/assimp/code/glTF2Exporter.h
Normal file
131
Engine/lib/assimp/code/glTF2Exporter.h
Normal file
|
|
@ -0,0 +1,131 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file GltfExporter.h
|
||||
* Declares the exporter class to write a scene to a gltf/glb file
|
||||
*/
|
||||
#ifndef AI_GLTF2EXPORTER_H_INC
|
||||
#define AI_GLTF2EXPORTER_H_INC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
struct aiMaterial;
|
||||
|
||||
namespace glTF2
|
||||
{
|
||||
template<class T>
|
||||
class Ref;
|
||||
|
||||
class Asset;
|
||||
struct TexProperty;
|
||||
struct TextureInfo;
|
||||
struct NormalTextureInfo;
|
||||
struct OcclusionTextureInfo;
|
||||
struct Node;
|
||||
struct Texture;
|
||||
|
||||
// Vec/matrix types, as raw float arrays
|
||||
typedef float (vec3)[3];
|
||||
typedef float (vec4)[4];
|
||||
}
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class IOSystem;
|
||||
class IOStream;
|
||||
class ExportProperties;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/** Helper class to export a given scene to an glTF file. */
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
class glTF2Exporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
glTF2Exporter(const char* filename, IOSystem* pIOSystem, const aiScene* pScene,
|
||||
const ExportProperties* pProperties, bool binary);
|
||||
~glTF2Exporter();
|
||||
|
||||
protected:
|
||||
void WriteBinaryData(IOStream* outfile, std::size_t sceneLength);
|
||||
void GetTexSampler(const aiMaterial* mat, glTF2::Ref<glTF2::Texture> texture, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTexProp(const aiMaterial* mat, unsigned int& prop, const char* propName, aiTextureType tt, unsigned int idx);
|
||||
void GetMatTexProp(const aiMaterial* mat, float& prop, const char* propName, aiTextureType tt, unsigned int idx);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::Ref<glTF2::Texture>& texture, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::TextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::NormalTextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
void GetMatTex(const aiMaterial* mat, glTF2::OcclusionTextureInfo& prop, aiTextureType tt, unsigned int slot);
|
||||
aiReturn GetMatColor(const aiMaterial* mat, glTF2::vec4& prop, const char* propName, int type, int idx);
|
||||
aiReturn GetMatColor(const aiMaterial* mat, glTF2::vec3& prop, const char* propName, int type, int idx);
|
||||
void ExportMetadata();
|
||||
void ExportMaterials();
|
||||
void ExportMeshes();
|
||||
void MergeMeshes();
|
||||
unsigned int ExportNodeHierarchy(const aiNode* n);
|
||||
unsigned int ExportNode(const aiNode* node, glTF2::Ref<glTF2::Node>& parent);
|
||||
void ExportScene();
|
||||
void ExportAnimations();
|
||||
|
||||
private:
|
||||
const char* mFilename;
|
||||
IOSystem* mIOSystem;
|
||||
const aiScene* mScene;
|
||||
const ExportProperties* mProperties;
|
||||
std::map<std::string, unsigned int> mTexturesByPath;
|
||||
std::shared_ptr<glTF2::Asset> mAsset;
|
||||
std::vector<unsigned char> mBodyData;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_GLTF_IMPORTER
|
||||
|
||||
#endif // AI_GLTF2EXPORTER_H_INC
|
||||
Loading…
Add table
Add a link
Reference in a new issue