mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
197
Engine/lib/assimp/code/X3DImporter_Texturing.cpp
Normal file
197
Engine/lib/assimp/code/X3DImporter_Texturing.cpp
Normal file
|
|
@ -0,0 +1,197 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Texturing.cpp
|
||||
/// \brief Parsing data from nodes of "Texturing" set of X3D.
|
||||
/// \date 2015-2016
|
||||
/// \author smal.root@gmail.com
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
|
||||
#include "X3DImporter.hpp"
|
||||
#include "X3DImporter_Macro.hpp"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// <ImageTexture
|
||||
// DEF="" ID
|
||||
// USE="" IDREF
|
||||
// repeatS="true" SFBool
|
||||
// repeatT="true" SFBool
|
||||
// url="" MFString
|
||||
// />
|
||||
// When the url field contains no values ([]), texturing is disabled.
|
||||
void X3DImporter::ParseNode_Texturing_ImageTexture()
|
||||
{
|
||||
std::string use, def;
|
||||
bool repeatS = true;
|
||||
bool repeatT = true;
|
||||
std::list<std::string> url;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
MACRO_ATTRREAD_CHECK_RET("repeatS", repeatS, XML_ReadNode_GetAttrVal_AsBool);
|
||||
MACRO_ATTRREAD_CHECK_RET("repeatT", repeatT, XML_ReadNode_GetAttrVal_AsBool);
|
||||
MACRO_ATTRREAD_CHECK_REF("url", url, XML_ReadNode_GetAttrVal_AsListS);
|
||||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// if "USE" defined then find already defined element.
|
||||
if(!use.empty())
|
||||
{
|
||||
MACRO_USE_CHECKANDAPPLY(def, use, ENET_ImageTexture, ne);
|
||||
}
|
||||
else
|
||||
{
|
||||
// create and if needed - define new geometry object.
|
||||
ne = new CX3DImporter_NodeElement_ImageTexture(NodeElement_Cur);
|
||||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatS = repeatS;
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->RepeatT = repeatT;
|
||||
// Attribute "url" can contain list of strings. But we need only one - first.
|
||||
if(url.size() > 0)
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = url.front();
|
||||
else
|
||||
((CX3DImporter_NodeElement_ImageTexture*)ne)->URL = "";
|
||||
|
||||
// check for X3DMetadataObject childs.
|
||||
if(!mReader->isEmptyElement())
|
||||
ParseNode_Metadata(ne, "ImageTexture");
|
||||
else
|
||||
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
|
||||
|
||||
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
|
||||
}// if(!use.empty()) else
|
||||
}
|
||||
|
||||
// <TextureCoordinate
|
||||
// DEF="" ID
|
||||
// USE="" IDREF
|
||||
// point="" MFVec3f [inputOutput]
|
||||
// />
|
||||
void X3DImporter::ParseNode_Texturing_TextureCoordinate()
|
||||
{
|
||||
std::string use, def;
|
||||
std::list<aiVector2D> point;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
MACRO_ATTRREAD_CHECK_REF("point", point, XML_ReadNode_GetAttrVal_AsListVec2f);
|
||||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// if "USE" defined then find already defined element.
|
||||
if(!use.empty())
|
||||
{
|
||||
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureCoordinate, ne);
|
||||
}
|
||||
else
|
||||
{
|
||||
// create and if needed - define new geometry object.
|
||||
ne = new CX3DImporter_NodeElement_TextureCoordinate(NodeElement_Cur);
|
||||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
((CX3DImporter_NodeElement_TextureCoordinate*)ne)->Value = point;
|
||||
// check for X3DMetadataObject childs.
|
||||
if(!mReader->isEmptyElement())
|
||||
ParseNode_Metadata(ne, "TextureCoordinate");
|
||||
else
|
||||
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
|
||||
|
||||
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
|
||||
}// if(!use.empty()) else
|
||||
}
|
||||
|
||||
// <TextureTransform
|
||||
// DEF="" ID
|
||||
// USE="" IDREF
|
||||
// center="0 0" SFVec2f [inputOutput]
|
||||
// rotation="0" SFFloat [inputOutput]
|
||||
// scale="1 1" SFVec2f [inputOutput]
|
||||
// translation="0 0" SFVec2f [inputOutput]
|
||||
// />
|
||||
void X3DImporter::ParseNode_Texturing_TextureTransform()
|
||||
{
|
||||
std::string use, def;
|
||||
aiVector2D center(0, 0);
|
||||
float rotation = 0;
|
||||
aiVector2D scale(1, 1);
|
||||
aiVector2D translation(0, 0);
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
MACRO_ATTRREAD_CHECK_REF("center", center, XML_ReadNode_GetAttrVal_AsVec2f);
|
||||
MACRO_ATTRREAD_CHECK_RET("rotation", rotation, XML_ReadNode_GetAttrVal_AsFloat);
|
||||
MACRO_ATTRREAD_CHECK_REF("scale", scale, XML_ReadNode_GetAttrVal_AsVec2f);
|
||||
MACRO_ATTRREAD_CHECK_REF("translation", translation, XML_ReadNode_GetAttrVal_AsVec2f);
|
||||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// if "USE" defined then find already defined element.
|
||||
if(!use.empty())
|
||||
{
|
||||
MACRO_USE_CHECKANDAPPLY(def, use, ENET_TextureTransform, ne);
|
||||
}
|
||||
else
|
||||
{
|
||||
// create and if needed - define new geometry object.
|
||||
ne = new CX3DImporter_NodeElement_TextureTransform(NodeElement_Cur);
|
||||
if(!def.empty()) ne->ID = def;
|
||||
|
||||
((CX3DImporter_NodeElement_TextureTransform*)ne)->Center = center;
|
||||
((CX3DImporter_NodeElement_TextureTransform*)ne)->Rotation = rotation;
|
||||
((CX3DImporter_NodeElement_TextureTransform*)ne)->Scale = scale;
|
||||
((CX3DImporter_NodeElement_TextureTransform*)ne)->Translation = translation;
|
||||
// check for X3DMetadataObject childs.
|
||||
if(!mReader->isEmptyElement())
|
||||
ParseNode_Metadata(ne, "TextureTransform");
|
||||
else
|
||||
NodeElement_Cur->Child.push_back(ne);// add made object as child to current element
|
||||
|
||||
NodeElement_List.push_back(ne);// add element to node element list because its a new object in graph
|
||||
}// if(!use.empty()) else
|
||||
}
|
||||
|
||||
}// namespace Assimp
|
||||
|
||||
#endif // !ASSIMP_BUILD_NO_X3D_IMPORTER
|
||||
Loading…
Add table
Add a link
Reference in a new issue