mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-15 12:43:50 +00:00
WIP of assimp integration.
This commit is contained in:
parent
32c7f2c7a7
commit
bf170ffbca
2135 changed files with 1260856 additions and 7 deletions
264
Engine/lib/assimp/code/OpenGEXStructs.h
Normal file
264
Engine/lib/assimp/code/OpenGEXStructs.h
Normal file
|
|
@ -0,0 +1,264 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
#ifndef AI_OPENGEXSTRUCTS_H_INC
|
||||
#define AI_OPENGEXSTRUCTS_H_INC
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace OpenGEX {
|
||||
|
||||
struct Skin;
|
||||
struct Object;
|
||||
struct LightObject;
|
||||
struct CameraObject;
|
||||
struct Material;
|
||||
struct BoneNode;
|
||||
struct BoneCountArray;
|
||||
struct BoneIndexArray;
|
||||
struct BoneWeightArray;
|
||||
|
||||
struct Metric {
|
||||
float m_distance;
|
||||
float m_angle;
|
||||
float m_time;
|
||||
float m_up;
|
||||
};
|
||||
|
||||
struct VertexArray {
|
||||
std::string arrayAttrib;
|
||||
unsigned int morphIndex;
|
||||
};
|
||||
|
||||
struct IndexArray {
|
||||
unsigned int materialIndex;
|
||||
unsigned int restartIndex;
|
||||
std::string frontFace;
|
||||
};
|
||||
|
||||
struct Mesh {
|
||||
unsigned int meshLevel;
|
||||
std::string meshPrimitive;
|
||||
Skin *skinStructure;
|
||||
};
|
||||
|
||||
struct Node {
|
||||
std::string nodeName;
|
||||
};
|
||||
|
||||
struct GeometryNode {
|
||||
bool visibleFlag[ 2 ];
|
||||
bool shadowFlag[ 2 ];
|
||||
bool motionBlurFlag[ 2 ];
|
||||
};
|
||||
|
||||
struct LightNode {
|
||||
bool shadowFlag[ 2 ];
|
||||
const LightObject *lightObjectStructure;
|
||||
};
|
||||
|
||||
struct CameraNode {
|
||||
const CameraObject *cameraObjectStructure;
|
||||
};
|
||||
|
||||
struct GeometryObject {
|
||||
Object *object;
|
||||
bool visibleFlag;
|
||||
bool shadowFlag;
|
||||
bool motionBlurFlag;
|
||||
std::map<std::string, Mesh*> meshMap;
|
||||
};
|
||||
|
||||
struct LightObject {
|
||||
Object *object;
|
||||
std::string typeString;
|
||||
bool shadowFlag;
|
||||
};
|
||||
|
||||
struct CameraObject {
|
||||
float focalLength;
|
||||
float nearDepth;
|
||||
float farDepth;
|
||||
};
|
||||
|
||||
struct Matrix {
|
||||
bool objectFlag;
|
||||
};
|
||||
|
||||
struct Transform {
|
||||
Matrix *matrix;
|
||||
int transformCount;
|
||||
const float *transformArray;
|
||||
};
|
||||
|
||||
struct Translation {
|
||||
std::string translationKind;
|
||||
};
|
||||
|
||||
struct Rotation {
|
||||
std::string rotationKind;
|
||||
};
|
||||
|
||||
struct Scale {
|
||||
std::string scaleKind;
|
||||
};
|
||||
|
||||
struct Name {
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct ObjectRef {
|
||||
Object *targetStructure;
|
||||
};
|
||||
|
||||
struct MaterialRef {
|
||||
unsigned int materialIndex;
|
||||
const Material *targetStructure;
|
||||
};
|
||||
|
||||
struct BoneRefArray {
|
||||
int boneCount;
|
||||
const BoneNode **boneNodeArray;
|
||||
};
|
||||
|
||||
struct BoneCount {
|
||||
int vertexCount;
|
||||
const unsigned short *boneCountArray;
|
||||
unsigned short *arrayStorage;
|
||||
};
|
||||
|
||||
struct BoneIndex {
|
||||
int boneIndexCount;
|
||||
const unsigned short *boneIndexArray;
|
||||
unsigned short *arrayStorage;
|
||||
};
|
||||
|
||||
struct BoneWeight {
|
||||
int boneWeightCount;
|
||||
const float *boneWeightArray;
|
||||
};
|
||||
|
||||
struct Skeleton {
|
||||
const BoneRefArray *boneRefArrayStructure;
|
||||
const Transform *transformStructure;
|
||||
};
|
||||
|
||||
struct Skin {
|
||||
const Skeleton *skeletonStructure;
|
||||
const BoneCountArray *boneCountArrayStructure;
|
||||
const BoneIndexArray *boneIndexArrayStructure;
|
||||
const BoneWeightArray *boneWeightArrayStructure;
|
||||
};
|
||||
|
||||
struct Material {
|
||||
bool twoSidedFlag;
|
||||
const char *materialName;
|
||||
};
|
||||
|
||||
struct Attrib {
|
||||
std::string attribString;
|
||||
};
|
||||
|
||||
struct Param {
|
||||
float param;
|
||||
};
|
||||
|
||||
struct Color {
|
||||
float color[ 4 ];
|
||||
};
|
||||
|
||||
struct Texture {
|
||||
std::string textureName;
|
||||
unsigned int texcoordIndex;
|
||||
};
|
||||
|
||||
struct Atten {
|
||||
std::string attenKind;
|
||||
std::string curveType;
|
||||
|
||||
float beginParam;
|
||||
float endParam;
|
||||
|
||||
float scaleParam;
|
||||
float offsetParam;
|
||||
|
||||
float constantParam;
|
||||
float linearParam;
|
||||
float quadraticParam;
|
||||
|
||||
float powerParam;
|
||||
};
|
||||
|
||||
struct Key {
|
||||
std::string keyKind;
|
||||
bool scalarFlag;
|
||||
};
|
||||
|
||||
struct Curve {
|
||||
std::string curveType;
|
||||
const Key *keyValueStructure;
|
||||
const Key *keyControlStructure[ 2 ];
|
||||
const Key *keyTensionStructure;
|
||||
const Key *keyContinuityStructure;
|
||||
const Key *keyBiasStructure;
|
||||
};
|
||||
|
||||
struct Animation {
|
||||
int clipIndex;
|
||||
bool beginFlag;
|
||||
bool endFlag;
|
||||
float beginTime;
|
||||
float endTime;
|
||||
};
|
||||
|
||||
struct OpenGexDataDescription {
|
||||
float distanceScale;
|
||||
float angleScale;
|
||||
float timeScale;
|
||||
int upDirection;
|
||||
};
|
||||
|
||||
} // Namespace OpenGEX
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // AI_OPENGEXSTRUCTS_H_INC
|
||||
Loading…
Add table
Add a link
Reference in a new issue